tag:blogger.com,1999:blog-19798349.post7457938731514285906..comments2024-03-22T12:20:48.920+00:00Comments on open...: My Kind of (Meta)PlaceGlyn Moodyhttp://www.blogger.com/profile/04436885795882611585noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-19798349.post-78932898062071558052007-11-02T18:47:00.000+00:002007-11-02T18:47:00.000+00:00Thanks for that analysis, and for the even fuller ...Thanks for that analysis, and for the even fuller one you link to. I was interested to see Koster's lengthy reply to your points. Even if he doesn't solve all the problems you raise, he at least provides the rationale.Glyn Moodyhttps://www.blogger.com/profile/04436885795882611585noreply@blogger.comtag:blogger.com,1999:blog-19798349.post-41160227261588704002007-11-02T17:52:00.000+00:002007-11-02T17:52:00.000+00:00While Koster's concept is amazing and Metaplace pr...While Koster's concept is amazing and Metaplace promises to make 3D spaces more ubiquitous, it's hardly the open system that's advertised. First, they will not license the technology. While the technology will be base on Web-based standards, if you build spaces using these tools you will also use the Metaplace tools which, by extension, means that moving these spaces if you choose will NOT be as easy as switching ISPs.<BR/><BR/>Metaplace is advertising itself as being the "Net-version" of 3D spaces, painting a picture of an open system of shared standards and protocols.<BR/><BR/>Second, Metaplace will allow users to build, script, etc. using open standards, but there are still walls around this garden. First, while users will be able to sell content or make money from the worlds they build, these transactions will be mediated by Metaplace in a currency that they develop (and, perhaps, are able to manipulate through floating or devaluing the currency ([thus avoiding MOOflation?])<BR/><BR/>In order to turn your currency into "real" money, you will need to convert it only through service providers approved by Metaplace based on their agreement to abide by a Terms of Service that includes monitoring for legality - thus, conversion of Intellectual Property into money will be arbitrated by third parties who will have the theoretical power to determine whether your content is legal or not.<BR/><BR/>(Example, a game that offers a prize for top score - maybe that's an illegal lottery? Sorry, can't convert your Metabucks into cash).<BR/><BR/>It's also currently unclear whether there will be true interoperability. For example, if you create objects using Studio Max 3DS or maya, it's not currently certain whether these will be easily importable into Metaplace or conversely OUT (for porting into another gaming platform, for example).<BR/><BR/>I think Metaplace fills a greatly needed space - allowing users to create games, environments, education sites with less skill than currently needed. I find it troublesome that Metaplace goes on about how open this system is, when their stated business model seems to clearly show that this garden is walled.<BR/><BR/>I wrote at length on this topic here if youre interested:<BR/><BR/>http://dusanwriter.wordpress.com/2007/11/02/metaplace-buyer-beware-the-apple-or-the-geocities-of-3d-worlds/Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-19798349.post-8644425372432626802007-09-24T06:39:00.000+00:002007-09-24T06:39:00.000+00:00A pleasure - that's what we're here for....A pleasure - that's what we're here for....Glyn Moodyhttps://www.blogger.com/profile/04436885795882611585noreply@blogger.comtag:blogger.com,1999:blog-19798349.post-70384742111483036532007-09-23T23:00:00.000+00:002007-09-23T23:00:00.000+00:00This concept really blows my mind. I hadn't heard...This concept really blows my mind. I hadn't heard of it before, but now I'm buzzing it. I'm so glad that I saw your article here in time for the Alpha sign-up! Thanks for posting!!Anonymousnoreply@blogger.com