Now that the code for the Second Life client is available as open source, I wondered who would be the first to offer a how-to. And the winner is...
Peter Seebach:
In this series, I introduce the client (or "viewer" in Linden terminology) and explore the development environment, documentation, and more. Developers who are used to an open source environment are sometimes a little put off by things that might be done differently in a commercial environment, and this project offers a number of opportunities to explore some of the tradeoffs. Of course, the best way to explore a program is to do something with it, so this series gets into the code to make a few changes.
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