No Net Neutrality, No Virtual Worlds
Here's a thoughtful analysis of another harmful knock-on effect of the loss of network neutrality:
What will be murdered with no fallback or replacement is the nascent market of interactive entertainment – particularly online gaming. Companies like Blizzard Entertainment, Electronic Arts, Sony Online Entertainment, and countless others, have built a business on the fundamental assumption of relatively low latency bandwidth being available to large numbers of consumers. Furthermore, a large — even overwhelming — portion of the value of these offerings comes from their “network effects” — the tendency for the game to become more enjoyable and valuable as larger number of players joins the gaming network.
And that means things like Second Life and all the other virtual worlds that are currently under developmentwill also be hit. So, net neutrality is concretely about the future of the Internet, not just abstractly about the importance of preserving an online commons. (Via Terra Nova.)