Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

19 September 2013

Art And Copyright In The Age Of Compulsive Looking

We wrote recently about how the rise of mobile phones with built-in cameras has led to an irresistible urge to record our experiences everywhere with a digital picture. But what happens when those experiences include works of art, which may still be under copyright? That's the interesting question an article in Art News explores

On Techdirt.

29 September 2012

Old Lady Ruins Fresco, Claims Copyright, Demands Money

Remember that sweet octogenarian lady in Spain who tried to restore a 19th-century fresco "Ecce Homo" and ended up producing something that the BBC's Europe correspondent described as "a crayon sketch of a very hairy monkey in an ill-fitting tunic"? Remember how the poor woman had an anxiety attack as a result of the criticism she received, but that everything worked out fine when her work became an Internet meme, and sightseers started flocking to see it

On Techdirt.

19 May 2011

World Copyright Summit: 7 Billion Elephants

In a couple of weeks' time, the World Copyright Summit takes place in Brussels:


Creating value in the digital economy

The World Copyright Summit is a truly international and cross-industry event addressing the future of the creative community and the entertainment business in the digital economy.

All stakeholders involved in creative industries – creation, licensing, usage, collective management, legislation and dissemination of intellectual property and creative content – now have a unique forum to exchange views on the value of creative works, the future of authors’ rights, the role of creators and their collective management organisations.

It's certainly a pretty high-powered event, judging by some of the big names there. There's Francis Gurry, Director General, WIPO; Michel Barnier, European Commissioner, Internal Market and Services; Maria Martin-Prat, Head of Unit “Copyright”, Intellectual Property Directorate; and Marielle Gallo, Member of the Committee on Legal Affairs, European Parliament.

Alongside these, we have the heads of just about every industry association for writers, musicians, filmmakers etc., as well as a few big names from the creative and media worlds - people like The Reg's Andrew Orlowski and Robert Levine.

The organisers really seem to have included everyone, just as they say: "All stakeholders involved in creative industries – creation, licensing, usage, collective management, legislation and dissemination of intellectual property and creative content."

Well, everyone except one: The Public.

The public is the elephant in the room at this conference - or, rather, the seven billion elephants in the room.

Not only is the public not participating here, it is not even mentioned, as if the very word were some kind of defilement in these hallowed halls celebrating the great intellectual monopoly of copyright, and ways of extracting the maximum "value" from it.

In the extensive programme [.pdf], the nearest thing I can find to an acknowledgement that the public exists is the odd mention of "consumers" - that is, passive recipients of the content industries' largesse - like this one:

Several initiatives around the world have attempted to connect rights holders – and primarily creators – to consumers in order to promote values such as the respect of copyright. This session looks at some of those projects which are aiming to bring creators and consumers closer together.

Even here, then, the "connection" between these consumers and rights holders is "respect of copyright". It's almost as if no other connection can be imagined - the idea, say, that art loses much of its deeper meaning as a social act without an appreciative and involved audience.

Indeed, that word "respect" is hammered home again and again throughout the programme. It forms one of the three defining themes of the whole conference. But here "respect" means one thing only: respect of the public for the monopolies of the rights holders.

This huge and insulting asymmetry is perhaps the perfect symbol of all that is wrong with industries based around copyright today: they sincerely believe that the "respect" involved is all one-way - that the public has no right to respect whatsoever; that laws can - and should - be passed that take from the public and never give, just as the copyright ratchet means term is always extended, never shortened.

This conference, then, is the perfect expression of an industry talking to itself, reinforcing its own prejudices and delusions, and unwilling to accept that the world has changed utterly under the impact of digital technologies; unable even to mention the idea that it's time to engage with those seven billion people - not as consumers, but as new kinds of creators, just as worthy of "respect" as the traditional kind - and rather more numerous.

Follow me @glynmoody on Twitter or identi.ca.

16 May 2011

Self-Perpetuating Copyright Enforcement

One of the most powerful emotional tricks used by the copyright industry against those seeking to reduce the term and reach of copyright to more rational levels is to invoke the poor starving artists who would suffer if this were to happen.

The fact that the vast majority of creators earn most money soon after producing their work, and relatively little years later, means that taking copyright back to the original 14-year term specified in the Statute of Anne would have minimal effect on them, but it's an undeniably clever pitch.

In reality, the copyright industry couldn't give two hoots about the artists it feeds off, as the following makes clear:


RIAA spokesman Jonathan Lamy previously told TorrentFreak that the ‘damages’ accrued from piracy-related lawsuits will not go to any of the artists, but towards funding more anti-piracy campaigns. “Any funds recouped are re-invested into our ongoing education and anti-piracy programs,” he said.

If the copyright industry *really* cared about the artists, this money would go straight into their deserving pockets.

Moreover, this "re-investment" in anti-piracy programmes makes such actions self-fuelling: the money supposedly gained for those poor starving wretches, is actually used to fund the next action, which funds the next action, and so on.

This means that the copyright organisations have a real incentive to choose a strategy that privileges heavy-handed enforcement over new business models. The latter might result in creators getting paid more, while the former ensures that the fat-cats running the enforcement machine continue to lap up the cream....

Follow me @glynmoody on Twitter or identi.ca.

08 May 2011

Another Business Model for Art: eBay

One of the things that I and others like to emphasise is that investigating new business models is crucial for the survival of art, artists and the companies that work with them. A signal failure to do that has led to the current excesses by the content industries, which have instead become fixated on increased enforcement of copyright laws that are simply unenforceable in the digital age.

Against that background, it's always heartening to hear about artists trying out new things - like this:

Hello, my name is Daniel and I make songs. You can see my stuff by typing "Dan Bull" into YouTube. I've decided to find out what my music is really worth so I'm sticking myself on eBay. The winning bidder will receive:

One song on any topic of your choice, written, performed and produced by Dan Bull. Duration: 2.30 - 3.30 approx. I will liaise with you via e-mail if there any specific details you wish to include in the song. You will be free to use and redistribute this song in any way you wish, however I reserve the right to do the same. The song will be delivered to you in MP3 format within 14 days of the winning bid.

Get bidding now, because this may never happen again. Love from Dan :) x

Well, I actually think it might well happen again - especially if people bid enough money for Mr Bull's song. This patronage/auction model clearly generalises to other forms of creativity, and is flexible enough to encompass all levels of production, from rank amateurs to the biggest names. Interesting stuff. (Via @tdobson.)

28 January 2010

Of Art and Copyright

This is going to become a really contentious area:

Many museums and art libraries have digitized their collections of artworks. Digital imaging capabilities represent a significant development in the academic study of art, and they enhance the availability of art images to the public at large. The possible uses of these images are likewise broad. Many of these uses, however, are potentially defined by copyright law or by license agreements imposed by some museums and libraries that attempt to define allowable uses. Often, these terms and conditions will mean that an online image is not truly available for many purposes, including publication in the context of research or simple enjoyment. Not only do these terms and conditions restrict uses, they also have dubious legal standing after the Bridgeman case. This paper examines the legal premises behind claiming copyright in art images and the ability to impose license restrictions on their use.

It would be absurd if the amazing possibilities of digitising museum and art collection holdings were squandered because of a short-sighted and misguided obsession with copyright. We need to nip this in the bud, and get some leading institutions to come out in favour of disseminating their holdings in this way. If we don't we've decades of lock-down in front of us, just when things should be available to all.

Follow me @glynmoody on Twitter or identi.ca.

09 October 2009

Why Creativity Needs Shorter Copyright Terms

In response to a tweet of mine about shortening copyright to stimulate creativity, someone questioned the logic. It's an important point, so it seems useful to do some thinking out loud on the subject.

First, I should probably address the question of whether *longer* copyright stimulates creativity. The basic argument seems to be that longer copyright terms mean greater incentives, which means greater creativity. But does anyone seriously think about the fact that their creations will still be in copyright 69 years after their death? It won't do them any good, and probably won't do their descendants much good either, since the income at this point is generally close to zero.

Indeed, speaking as an author, I know that practically all my income from writing comes within the first couple of years; after that, it's dribs and drabs. If my copyright were cut down to even five years, it would make only a marginal difference to my total remuneration.

Now, clearly I'm not JK Rowling, but the point is, neither are 99.99999% of authors: I know from talking to other run-of-the mill writers that the same holds for them, too. So in practical terms, reducing the copyright term would have little effect on the money that most creators earned as result.

But let's look at the main part of my claim: that reducing copyright's term would encourage creativity. This is based on the rough syllogism that all artists draw on their predecessors in some way; making more prior creativity available would allow more artists to draw on it in more ways; and so this would increase overall creativity.

For the first assertion, look at history. Painters once began by mixing paints in another artist's studio, then drawing unimportant bits in his (usually his) works, learning how to emulate his style. Then they gradually painted more important bits in the style of that artist, often doing the low-cost jobs or rush jobs that he didn't have time or inclination to execute. Then, one day, that apprentice would set up on his (usually his) own, building on all the tricks and techniques he had learned from his master, but gradually evolving his own style.

Today, would-be artists tend not to become apprentices in the same way. Instead, they typically go to art school, where they learn to *copy* the masters in order to learn their techniques. Often you see them doing this in art galleries, as they strive to reproduce the exact same effect in their own copy. It teaches them the basics of painting that they can then build on in their own work.

In music, something very similar happens: journeyman composers write pieces in the style of the acknowledged masters, often copying their themes and structure very closely. This is true even for extreme geniuses. For example, in order to learn how to write in the new early classical style, the eight-year-old Mozart arranged three piano sonatas from J C Bach's Op. 5 as keyboard concertos.

Mozart also "borrowed" entire themes - most famously in the overture to The Magic Flute, where he takes a simple tune from a piano sonata by Clementi, and transforms it. Some composers did this on a regular basis. Handel, in particular, was quite unscrupulous in taking themes from fellow composers, and turning them into other, rather better, works. Moreover, the widely-used form of musical variations is based generally on taking a well-known theme and subjecting it to various transformations.

That was in the past, when art was an analogue artefact. Copying took place through trying to reproduce an artistic effect, or by borrowing musical themes etc. Today, in the digital age, copying is not such an incidental act, but central to how we use computers. When we access something online, we copy it to our computers (even audio streaming has to be assembled into copies of small chunks of sound before we can hear it).

Digital plasticity - the ability to compute with any content - makes the clumsy copying and learning processes of the past trivially easy. A child can take a digital image of a work of art and cut and paste elements of it into his or her own work; anyone can sample music, distort it and mix it with their own; texts can be excerpted and juxtaposed with others drawn from very diverse backgrounds to create mosaics of meaning.

All these amazingly rich and innovative things are now very easy to do practically, but the possibilities of doing so are stymied by laws that were drawn up for an analogue age. Those laws were not designed to forbid artists from learning from existing creations, but to stop booksellers producing unauthorised copies - a totally different issue. The idea of using just part of a work was not really a concern. But it is today, when the cut and paste metaphor is central to the digital world. That is why we need to reduce copyright to the bare minimum, so that the legal obstacles to creating in this new, inherently digital way, are removed.

If we don't, one of two things will happen. Either we will fail to realise the full creative potential of computing, or else the younger generation of artists will simply ignore the law. Either is clearly unsatisfactory. What is needed is a copyright regime that is balanced. That is far from being the case today. As the media industry (sic) ratchets up copyright terms again and again, creation has become subservient to the corporation, and the creators are cut off from their past - and hence future.

Follow me @glynmoody on Twitter or identi.ca.

21 December 2007

Steve, the Artful Tagger

Folksonomies - the ad hoc tagging by anyone of anything - sound terribly democratic compared to your top-down authoritarian imposition of taxonomies, but it's easy to see why people are sceptical about them: how can anything useful arise out of something so chaotic?

Del.icio.us is one example of how such folksonomies can be really useful, and here's another (and note the groovy .museum domain - the first time I've seen this):

"Steve” is a collaborative research project exploring the potential for user-generated descriptions of the subjects of works of art to improve access to museum collections and encourage engagement with cultural content. We are a group of volunteers, primarily from art museums, who share a common interest in improving access to our collections. We are concerned about barriers to public access to online museum information. Participation in steve is open to anyone with a contribution to make to developing our collective knowledge, whether they formally represent a museum or not.

Very cool - both in terms of adding metadata to objects, and as far as getting the public involved with art. Indeed, this idea should really be extended to everything - imagine a database of public places that people could tag.

Great idea, then, but why "Steve"?

22 October 2007

Blogging in Italy: Not La DolceVita

I love Italy - wonderful people, wonderful scenery, wonderful art, wonderful food, wonderful wine - well, you get the picture; but I do sometimes wonder about the politicians:

The Levi-Prodi law lays out that anyone with a blog or a website has to register it with the ROC, a register of the Communications Authority, produce certificates, pay a tax, even if they provide information without any intention to make money.

...

the Levi-Prodi law obliges anyone who has a website or a blog to get a publishing company and to have a journalist who is on the register of professionals as the responsible director.

99% would close down.

The lucky 1% still surviving on the Internet according to the Levi-Prodi law would have to respond in the case of the lack of control on defamatory content in accordance with articles 57 and 57 bis of the penal code. Basically almost sure to be in prison.

Cazzarola!

Update: A blogospheric firestorm seems to have brought the Italian government - some of it, at least - to its senses. Dio sia ringraziato.

30 August 2007

RMS on Art and Freedom

One of the things I admire about Richard Stallman is the clarity of his thinking. So I was interested to come across these thoughts on art/non-functional works, and why the imperatives for freedom are different here compared to software, say:

If you use something to do jobs in your life, you must be free to change it today, and then distribute your changed version today in case others need what you need.

Art contributes something different to society. You appreciate it. Modifying art can be a further contribution to art, but it is not crucial to be able to do that today. If you had to wait 10 years for the copyright to expire, that would be ok.

Interesting, too, the emphasis on sharing:

I don't think that non-functional works must be free. It is enough for them to be sharable.

02 January 2007

Theonemillion(master)piece

Now, I wonder where they got the idea for this?

We are asking you to draw a small square image using software on our website. You don't need to be an artist or be able to draw - you can make patterns, write words, doodle - what-ever you want. Your image will be one of one million images that will make up the entire picture - The One Million Masterpiece.

You can choose to make your picture fit in with the surrounding pieces, or make it stand out, by using a preview feature that shows your image with the context of your neighbours. You can change your image at any time if you don't feel happy with it, and you can exchange messages with your fellow artists using our community pages.

All in a good cause and that, but it has to be said that pooling a million images does not make an image a million times "better". Interestingly, that Other Page looks rather more artistic.... (Via eHub.)

27 July 2006

CASPAR = Openness

Something called "Cultural, Artistic and Scientific knowledge for Preservation, Access and Retrieval (CASPAR)" sounds like a typical money-wasting euro gravy-train. But the central problem it aims to address - "How can digitally encoded information still be understood and used in the future when the software, systems and everyday knowledge will have changed?" - is important, and becoming more so by the day.

Over long periods of time, you cannot hope to keep every wacky proprietary data format alive by storing copies of the relevant software: you'd also need to store old operating systems, software manuals etc. The only practical solution is to use open formats. For these, the information will be accessible long after the programs that created them have gone to the great data repository in the sky.