Showing posts with label humanoid. Show all posts
Showing posts with label humanoid. Show all posts

14 September 2009

MakeHuman Makes Open Source More Human

One of the canards about open source is that it only produces hardcore hacker programs - dev tools, infrastructural stuff etc. - that have little to offer the general, non-technical, *normal* user. While that may have been true ten years ago, things have moved on.

For example, here's MakeHuman, an amazing program that lets you create photorealistic 3D humanoid characters:

MakeHuman is an open source (so it's completely free), innovative and professional software for the modelling of 3-Dimensional humanoid characters. Features that make this software unique include a new, highly intuitive GUI and a high quality mesh, optimized to work in subdivision surface mode (for example, Zbrush). Using MakeHuman, a photorealistic character can be modeled in less than 2 minutes; MakeHuman is released under an Open Source Licence (GPL3.0) , and is available for Windows, Mac OS X and Linux.

The MakeHuman 0.9.1 Release Candidate was published in December 2007, prompting considerable community feedback.

Development effort is currently focused on the 1.0 Release, based on a new GUI and a 4th generation mesh. This release also incorporates considerable changes to the code base which now uses a small, efficient core application written in C, with most of the user functionality being implemented in Python. Because Python is an interpreted scripting language, this means that a wide range of scripts, plugins and utilities can be added without needing to rebuild the application.

Even the alpha version is incredibly impressive - real drag and drop 3D humanoid manipulation (*very* eerie), with a simple-to-use interface. If you think that free software is only about important but boring stuff, try out MakeHuman, and be amazed.

Follow me @glynmoody on Twitter or identi.ca.