24 November 2006

Second Life by Numbers

Here's a fun list of financial figures associated with Second Life. The really significant one is the following:

652,581 USD - Real dollars spent in SL in the last 24 hours.

- not least because it hasn't wavered during all of the CopyBot kerfuffle, despite what all the gloom merchants were saying.

Speaking of which, I have a piece in the Guardian on the subject, mind-melded with some background to how Second Life came about. The basic message is: Don't Panic.

2 comments:

Urizenus said...

I don't know why you say that the "dollars spent" figure is meaningful, given that its been reported the number is meaningless: http://www.secondlifeherald.com/slh/2006/11/linden_lab_boas.html. All it does is record the game currency changing hands, and that can happen pretty rapidly in, for example, casinos, or when sellers test their vendors.

And Linden Lab has essentially concurred.

glyn moody said...

Certainly, the figures can be manipulated, and it's not a rigorous measure of the in-world economy; but when somebody did fake it, it showed in the huge spike in dollars spent.

What's striking is that the number has remained around the 600K level for the last month or so. The number itself isn't important: what's important is that it hasn't changed during the CopyBot episode. The sky did not fall as some were predicting.