Showing posts with label opensim. Show all posts
Showing posts with label opensim. Show all posts

30 September 2008

The Second Life of Philip Rosedale

Last week I chatted to the founder of Second Life, Philip Rosedale. He was telling me how happy he was that he'd found a new CEO to take over the day-to-day running of Linden Lab. Well, he would say that, wouldn't he? Except that in this case, I believe him....

On Open Enterprise blog.

25 July 2008

OpenSim: Virtual Worlds Without DRM

OpenSim. the open source platform based on Second Life's protocols, is shaping up nicely. Here's more evidence of intelligent life in outer (virtual) space:


Frisby and Levine also backed an intellectual property scheme for OpenSim very different from Second Life’s. In Second Life, objects can be set with flags like “no-copy” by their creators, which Linden’s servers enforce. But numerous exploits to Second Life’s copy-protection model are known, and brazen theft abounds in Second Life.

In OpenSim, by default, no copy protection will exist at all. “You cannot know what a foreign piece of software will do with a piece of digital content once it receives it,” Levine said. To insert a digital rights management tool into OpenSim is to invite criminal hackers to find ways to circumvent it and undermine the credibility of the software, he argued.

10 September 2007

OpenSim Update

Things are moving on with the open source virtual world based on Second Life, it seems:


Eager programmers had already begun open source work on the viewer in April of 2006, ahead of Linden’s move to formally put the viewer into the open source domain in January of this year. Now, as Linden Lab prepares to take the Second Life server code open source, the company is once again finding its timeline challenged by an open source community that doesn’t want to wait.

About 300 servers have installed Frisby’s open source Second Life server code, called OpenSim. DeepGrid, a network Frisby manages, has 20 OpenSim regions running on a near continual basis. While there’s no centralized inventory server, meaning that an avatar on DeepGrid can’t take objects from one region into another, users can cross region boundaries seamlessly, experiencing no disruption as their client connects to servers on opposite sides of the world. Another similar network, called OSGrid, connects ten regions.

01 February 2007

Second Life in a Box: OpenSim

The recent opening up of the Second Life Viewer code was big news, but the thing that everyone is waiting for is for the server-side stuff. Well, that may be a while off - see my interview with Cory Ondrejka for some more background on this. Meanwhile, though, the libsecondlife group has taken under its wing the OpenSim project, which as the home page puts it laconically:

OpenSim is a project to develop an Open Source Simulator.

This is great news, because it means that people can start developing other Second Life-like virtual worlds, completely independently of Linden Lab. It will also mean that people can start to explore some of the thorny issues of multiple, compatible virtual worlds now.