Showing posts with label broadband. Show all posts
Showing posts with label broadband. Show all posts

30 January 2007

British Library Closes Down Knowledge

As I feared, the close relationship between the British Library and Microsoft has led the former to start producing online exhibits locked into the latter's proprietary products:

Turning the Pages 2.0™ allows you to 'virtually' turn the pages of our most precious books. You can magnify details, read or listen to expert commentary on each page, and store or share your own notes.

Turning the Pages 2.0™ runs with Internet Explorer on Windows Vista or Windows XP SP2 with .NET Framework version 3, on a broadband connection. We have detected that you do not have the necessary software. You may also need to check that your hardware meets the 'Vista Premium Ready' specification.

So instead of opening up access to knowledge, the British Library is now foisting Microsoft's closed source on its visitors. A sad day for a once-great institution. (Via The Reg.)

22 January 2007

GPL > BT?

As an ex-victim of British Telecom, I have to say that to see it apparently humbled by the forces of light in this way is doubly delicious:

BT's wireless broadband router Home Hub may be in breach of the terms of Linux's General Public License, after it emerged the device runs on open source code.

...

BT responded quickly and posted an admission that it was using open source software and made it available to download late last week. However, investigation by the Freedom Taskforce, the part of Free Software Europe which deals with licensing, said BT had not in fact published the complete code.

The saga is clearly not over yet, but what's significant is that a very large multinational like BT would at least want to look like it's complying: that's power. And if you don't believe that there's something new in the air, here's exhibit number 2.

15 December 2006

The Second Million is the Hardest

News that the total number of Second Life signups has breached the two million mark comes at a time when such figures are being heavily criticised.

Of course, the two million figure does not reflect the true number of SL users. But think of it as a proxy for the real number - a kind of SL index. The fact that the index has doubled in a couple of months is the real news; even with a retention rate of "only" 10%, it's the rate of growth that matters.

What we are seeing is Second Life and the virtual world idea begin to break through into the mainstream. Even if the two million number were "real" it would be footling compared to the size of the Net; but even 10% of it is not footling compared to zero.

As to criticisms it's VRML all over again - and speaking as someone who wanted to believe in VRML, but never quite could because it was so obviously limited - SL is something else, for a reason that has nothing to do with SL's technology, cool though it is.

Unlike ten years ago, broadband is available and relatively cheap today. I have a line that regularly gives me 4 Mbit/s and over for a very reasonable price; this means that I simply never have to think about bandwidth anymore. Speeds will continue to rise, and virtual worlds will be able to take even more bandwidth for granted, with a resultant improvement in experience.

If Second Life can do this well in today's computing environment, it will do even better in tomorrow's.