Showing posts with label taxes. Show all posts
Showing posts with label taxes. Show all posts

22 September 2008

UK Gov Short of Cash? Kill the ID Card

At a time when Labour is pledging "no tax increases", and yet is facing a bigger and bigger deficit, one easy part of the answer is clear: scrap ID cards now, and save yourself £19 billion you haven't got.

28 July 2008

Paying the Price

One of the problems with handling the issue of greenhouse gases is getting countries to accep their responsibilities. The difficulty is that there are lots of ways of looking at things. For example, although the developing countries like India and China are clearly soon going to be the main culprits here, they can - with justice - point out that countries in the West have been polluting for longer, and have therefore already contributed far more to global warming. The obvious solution here is to use a time-integrated output, which takes that into account.

But it turns out that things are even more complicated:

Economists now say that one-third of China's carbon dioxide emissions are pumped into the atmosphere in order to manufacture exported goods – many of them "advanced" electronics goods destined for developed countries.

That is, in some sense a third of China's current emissions are "ours", and should be added to our already swelling debit.

The good news is that such things can be calculated to come up with fair ways of allocating future cuts; the bad news is that not many countries are going to be mature enough to accept them.

Perhaps the easiest way to handle this would be through economics: if a green tax were applied to every product, there would be strong incentives to reduce their carbon footprint (and environmental impact generally). In this case, China would no longer be producing pollution on the West's behalf unless it could do it as "efficiently" as elsewhere. Unfortunately, that, too, requires a certain maturity on behalf the world's nations to accept such a system. It also probably requires more time to set up than have at our disposal....

05 May 2008

Why Libertarians Should Love GNU/Linux

Ha!

When software is produced by a commercial company and sold in the marketplace, it’s relatively easy for the state to tax and regulate it. Commercial companies tend to be reflexively law-abiding, and they can afford the lawyers necessary to collect taxes or comply with complex regulatory schemes.

In contrast, free software will prove strongly resistant to state interference. Because virtually everyone associated with a free software project is a volunteer, the state cannot easily compel them to participate in tax and regulatory schemes. Such projects are likely to react to any attempt to tax or regulate them is likely to be met with passive resistance: people will stop contributing entirely rather than waste time dealing with the government.

Hence, free software thus has the salutary effect of depriving the state of tax revenue. But even better, free software is likely to prove extremely resistant to state efforts to build privacy-violating features into software systems.

25 May 2007

Will This Solve Spam?

State and local governments this week resumed a push to lobby Congress for far-reaching changes on two different fronts: gaining the ability to impose sales taxes on Net shopping, and being able to levy new monthly taxes on DSL and other connections. One senator is even predicting taxes on e-mail.

Taxes on email? Well, that's spam sorted. Pity about the collateral effects.

23 April 2007

Second Life Gets Local Governance (a Bit)

One of the unresolved issues for virtual worlds is governance. If, as Second Life appears to do, there is a claim that this is a user-generated world, then it makes sense for users to run the place, too. Moreover, since users certainly pay a tax for the pleasure of living in Second Life, they should arguably have some form of representation. The first baby steps towards this have just been taken:

Many moons back, a portion of Linden’s Community Team developed a project meant to deliver better local Governance control to the grid. What does this mean? Many things. For starters: The Estate Level Abuse program which we’ve been Beta Testing since January. This was a test designed to allow estate owners to receive and resolve their own abuse reports in the method in which they best see fit. No longer subject to Linden’s ideas on how abuse could be handled, estate owners in the test had abuse reports filed on their land sent directly to their email.

21 March 2007

Virtual Dosh: A Taxing Question

Here's the latest contribution to the (academic) debate about whether and in what circumstances virtual dosh should be taxed:

Although it seems intuitively the case that the person who auctions virtual property online for a living should be taxed on his or her earnings, or even that the player who occasionally sells a valuable item for real money should be taxed on the profits of those sales, what of the player who only accumulates items or virtual currency within a virtual world? Should the person whose avatar7 discovers or wins an item of value be taxed on the value of that item? And should a person who trades an item in-game with another player (for an item or virtual currency) be taxed on any increase in value of the item relinquished?

(Via Terra Nova.)

29 September 2006

And Now, by an Amazing Coincidence...

A little while back I pointed out at some length how flimsy was the logic found in a white paper that claimed Microsoft's Vista would bring "benefits" of $40 billion to six European countries - conveniently forgetting the fact that those $40 billion of "benefits" were actually a cost.

And now, what do we find, but a study from the US film industry that purports to show:

movie piracy causes a total lost output for U.S. industries of $20.5 billion per year, thwarts the creation of about 140,000 jobs and accounts for more than $800 million in lost tax revenue.

But fortunately, there's someone else on hand who isn't taken in by this Vista-like logic:

It's important to remember, however, that even though piracy prevents money from reaching the movie industry, those dollars probably stay in the economy, one intellectual property expert said.

"In other words, let's say people are forgoing paying for $6 billion in movies by downloading or consuming illegal goods but end up spending that $6 billion on iPods, computers and HDTV sets on which to watch the movies, which leads to $25 billion in job creation in the computer/software/consumer electronics field," Jason Shultz, staff lawyer at the Electronic Frontier Foundation, wrote in an e-mail.

Quite.