Showing posts with label animations. Show all posts
Showing posts with label animations. Show all posts

30 May 2008

Blender's Big Buck Bunny

Is out:

As a follow-up to the successful project Orange’s “Elephants Dream”, the Blender Foundation initiated another open movie project. Again a small team (7) of the best 3D artists and developers in the Blender community have been invited to come together to work in Amsterdam from October 2007 until April 2008 on completing a short 3D animation movie. The team members will get a great studio facility and housing in Amsterdam, all travel costs reimbursed, and a fee sufficient to cover all expenses during the period.

The creative concept of “Peach” was completely different as for “Orange”. This time it is “funny and furry”!

The Blender Foundation and Blender community have been the main financiers for Peach. As for the previous open movie, a pre-sale campaign to purchase the DVD set in advance will be organized.

Additional support from sponsors and subsidy funds has been realized as well.

Peach also was the first Open Project hosted by the new Blender Institute in Amsterdam. This will make the project more independent, without much involvement of production partners, and also will ensure continuity.

05 April 2006

Blender - Star of the First Open Source Film

Blender is one of the jewels in the open source crown. As its home page puts it:

Blender is the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for all major operating systems under the GNU General Public License.

It's a great example of how sophisticated free software can be - if you haven't tried it, I urge you to do so. It's also an uplifing story of how going open source can really give wings to a project.

Now Blender is entering an exciting new phase. A few days ago, the premiere of Elephant's Dream, the first animated film made using Blender, took place.

What's remarkable is not just that this was made entirely with open source software, but also that the film and all the Blender files are being released under a Creative Commons licence - making it perhaps the first open source film.

Given that most commercial animation films are already produced on massive GNU/Linux server farms, it seems likely that some companies, at least, will be tempted to dive even deeper into free software and shift from expensive proprietary systems to Blender. Whether using all this zero-cost, luvvy-duvvy GPL'd software makes them any more sympathetic to people sharing their films for free remains to be seen....

13 December 2005

Closing the Web

For a long time, I have had two great Web hates: pages made up of PDFs and those using Flash animations. I realise now that to these I have to add a third, and for the same reason: they all undermine the openness and transparency that underlie the Web's enormous power.

I hate PDFs because they are opaque compared to Web pages. With the latter, you can see the underlying code and get at (in programming terms) individual elements of the page. This is important if you want to do clever Web 2.0-y things with content, such as mixing and matching (and mashing).

I hate Flash animations even more: they are not only opaque - there is no cyber-there there - they are barriers to my free navigation of the Web and waste my time as they download. In effect, they turn the Web into television.

To these, I must now add TinyURLs. In themselves, they are a great idea: too many Internet addresses have become long snaking strings of apparently random text. But the solution - to replace this with a unique but shorter URL beginning http://tinyurl.com commits the sin of obscuring the address, an essential component of the open Web.

So while I applaud TinyURL's rigorous terms of use, I never follow any TinyURLs in my Web wanderings, however easy and seductive they might be. For all I know, they might well be taking me straight to a PDF or Flash animation.