Showing posts with label machinima. Show all posts
Showing posts with label machinima. Show all posts

25 January 2007

Virtual Architecture

One of the defining characteristics of Second Life is the ability to build things. The most notable manifestation of this is the tens/hundreds of thousands of buildings that dot Second Life's landscape. If you've ever wondered how people create the amazing constructions there, here's a short YouTube video that gives a handy introduction. (Helpful hint: lose the Beethoven 9 - it's hardly suitable as background music, and really doesn't add anything to the video.)

It's a short machinima from The Arch, which is written by Jon Brouchoud (SL Keystone Bouchard):

I’m a RL Architect, and have recently dissolved my practice into an exclusively virtual mode. I started by using Second Life as a professional tool, and have since decided to devote all of my energy toward developing and contributing to the convergence of architecture and the metaverse.

It's probably the best place to keep on top of the burgeoning virtual architecture scene.

10 January 2007

Star Trek's Second Life

Open source client, and now this:

After Rosedale's portion ended with an Electric Sheep Company produced Machinima featuring Star Trek Fans, Moonves announced that would be partnering to build a Star Trek environment within Second Life.

Second Life is clearly unstoppable....

08 December 2006

BrainGumbo

This has to be the coolest name for a project in recent years: BrainGumbo. No wonder, perhaps, since it's pressing some of the hottest hot buttons in computing today:

The BrainGumbo Project aims to build a virtual movie (machinima) production studio in Second Life, from the work of amateur enthusiasts and free components.

27 May 2006

BloodSpell - For Openness' Sake

Another film released under a Creative Commons licence - but this one with a twist. It's made using the Machinima framework - a kind of virtual world production. It's dead clunky now (think old videogames), but it's not hard to see where this is going: completely realistic virtual worlds that unfold according to scripts with actors capable of independent action, all filmed with free camerawork. Hollywood won't know what hits it.

All it needs now is a fully open-source platform. Unless one already exists - my ignorance of this fascinating world is such that it might well do, but I couldn't find one. (Via OpenBusiness.)