Showing posts with label virtual worlds. Show all posts
Showing posts with label virtual worlds. Show all posts

13 January 2009

How Open Source Will Save Education

One of my favourite writers is John Robb; his book Brave New War is all about "open source warfare" - how the ideas behind open source software can, unfortunately, be applied with huge effectiveness to wreaking destruction.

Here's a good post about another little problem we have: the unsustainability of today's educational system. The solution? You guessed it: open source and open courseware, among other things:

The shift towards online education as the norm and in-person as the exception will arrive, however, the path is unclear. It is currently blocked by guilds/unions, inertia, credentialism, and romantic notions. Here's what could happen:

* Local governments cut costs. Nearly or officially bankrupt local governments, out of desperation, opt to reduce costs through online education (the single biggest line item in most local budgets). Drawing from online home schooling systems, the market for these systems explodes (growing at several thousand percent a year).

* Entrepreneurial innovation. As student populations at the collegiate level dwindle due to cost pressures, a major University (with a brand as good as MITs or Harvard), opts to offer full credentials to online student (at a tiny fraction of the cost of being in attendance). Ten million students enroll in the first year to attend Harvard's virtual world.

* Open source alternatives. Unable to afford in-person education, the lack of a major brand in the marketplace, and a job market in free fall stunts the growth of online education. As a result, a massive open source effort develops to develop virtual worlds and other online courseware that rivals the best Universities. The government is forced, over the objections of established institutions, to confer credentials to graduates that pass standardized tests (in fact, comparisons quickly show that these graduates are the equal and/or better than traditionally educated competitors). The business world embraces them.

Warning: only read the other posts on his blog if you are feeling strong. His analyses of the coming problems are frighteningly convincing. Let's hope he has a few more solutions too....

06 October 2008

Sussing Out Second Life

Although Second Life has certain lost its cult status - and thank goodness for that - it's still an important laboratory for virtual worlds and their inhabitants. So getting a handle on what people use it for is certainly worthwhile. Here's what looks like quite a thorough job:

The Social Research Foundation (SRF) has created a panel of about 11,000 Second Life residents, and has just released their first public survey on why the panel members are in Second Life, what they are doing there, and how their activities are changing.

None of the results looks startling, but it's good to have them.

30 September 2008

The Second Life of Philip Rosedale

Last week I chatted to the founder of Second Life, Philip Rosedale. He was telling me how happy he was that he'd found a new CEO to take over the day-to-day running of Linden Lab. Well, he would say that, wouldn't he? Except that in this case, I believe him....

On Open Enterprise blog.

25 July 2008

OpenSim: Virtual Worlds Without DRM

OpenSim. the open source platform based on Second Life's protocols, is shaping up nicely. Here's more evidence of intelligent life in outer (virtual) space:


Frisby and Levine also backed an intellectual property scheme for OpenSim very different from Second Life’s. In Second Life, objects can be set with flags like “no-copy” by their creators, which Linden’s servers enforce. But numerous exploits to Second Life’s copy-protection model are known, and brazen theft abounds in Second Life.

In OpenSim, by default, no copy protection will exist at all. “You cannot know what a foreign piece of software will do with a piece of digital content once it receives it,” Levine said. To insert a digital rights management tool into OpenSim is to invite criminal hackers to find ways to circumvent it and undermine the credibility of the software, he argued.

18 June 2008

How to Get a Real Job in a Virtual World

Interesting:

My name is Simone Brunozzi, a 30 year old guy from Italy.
What’s interesting about me? Well, I’m a brand new Technology Evangelist for Amazon Web Services in Europe!

I’m going to tell you how I landed the job of my dreams, and I suggest that you pay attention because it’s a story you don’t hear every day.

03 April 2008

Your Private Second Life

It's been an open secret for some time that IBM has been creating intranet-based virtual worlds, but this seems to be the first official news about it:

IBM said on Wednesday it would become the first company to host private regions of the virtual world Second Life on its own computer servers.

...

IBM employees will be able to move freely between the public areas of Second Life and private areas which are hosted behind IBM's corporate firewall.

This will enable the company to have sensitive discussions and disclose proprietary information without having the data pass through the servers of privately held Linden Lab.

06 March 2008

Second Life Viewer for GNU/Linux Goes Beta

Now Linux users can enjoy the same capabilities as Windows and Mac users to explore, create and socialize!

The beta includes several features we’ve added in recent months, such as:

* 3D voice support
* Media playback - play back any in-world media supported by GStreamer
* Lots and lots of bug fixes, polish, and performance improvements

What's particularly interesting is the view in the comments attached to this post that the GNU/Linux is already more stable than that for Windows.

12 December 2007

Really Bad News for a Virtual World

The statement, issued on behalf of Rosedale, read: "I can confirm that Cory Ondrejka, CTO, will be leaving Linden Lab at the end of this year, in order to pursue new professional challenges outside the company. I wanted to take this opportunity to publicly thank Cory for his tremendous contribution to the company and to Second Life, in terms of its original vision and ongoing progress.

Eeek: this is not good. I interviewed Cory earlier this year, and found him both an extremely pleasant chap and very switched-on. Obviously, I don't know the background to this latest news, but it bodes ill to lose your CTO in this way....

27 November 2007

All the World's a Stage...For Windows Users

You can now enter Arden, Ed Castronova's virtual Shakespearian world:

Arden has yet to become the world that we have envisioned. What is available here in the current version is only a small prototype of what we believe Arden could eventually become. Richard III and The War of the Roses have provided a small starting template for what we hope you will help us improve. The works of Shakespeare are vast and provide us as developers with rich settings into which we can continue to expand the content of Arden.

Well, you can if you run Windows....

22 November 2007

Realising Virtual Worlds Through Openness

I mentioned Tim Berners-Lee below as an iconic figure. Philip Rosedale may not quite be there yet, but he stands a good chance of attaining that status if his vision works out. He's put together a useful summary of how that vision grew, and, more importantly, what Linden Lab is going to do to realise it more fully. Nice to see that at the heart of the strategy lies openness:

we need to keep opening SL up, as we’ve started talking about lately. This means formats, source code, partners, and more. We are working on turning our clear vision on this into more detailed plans. Virtual worlds, in their broadest form, will be more pervasive that the web, and that means that their systems will need to be open: extended and operated by many people and companies, not just us.

10 October 2007

There Are No Tyops in this Web Page

Is everything going virtual today?

wello horld

turning the World Wide Web into a World Wide World

If the name weren't intriguing enough, the people behind it would be.

Virtual worlds for business, I presume. (Via Ogle Earth.)

Virtual Worlds Get a Second Life with IBM

I was lucky enough to interview Irving Wladawsky-Berger for the Guardian shortly before he retired from IBM. One of the most intriguing hints of things to come concerned virtual worlds:

Does IBM have its own internal virtual world system - an intraworld running on its intranet?

We plan to build them; exactly how is all under discussion. We very much feel that many of our clients will want intraworlds in the same way they have intranets.

Then you want to make the navigation between the intraworlds and public worlds as seamless as possible.

Some of the "how" regarding interoperability is being addressed with this interesting collaboration between IBM and Linden Lab:

IBM and Linden Lab, creator of the virtual world Second Life (www.secondlife.com), today announced the intent to develop new technologies and methodologies based on open standards that will help advance the future of 3D virtual worlds.

...

IBM and Linden Lab plan to work together on issues concerning the integration of virtual worlds with the current Web; driving security-rich transactions of virtual goods and services; working with the industry to enable interoperability between various virtual worlds; and building more stability and high quality of service into virtual world platforms. These are expected to be key characteristics facing organizations which want to take advantage of virtual worlds for commerce, collaboration, education and other business applications.

What's striking about this announcement - still rather lacking in details, but clearly very good news for Linden Lab - is the emphasis on openness:

Open source development of interoperable formats and protocols. Open standards in this area are expected to allow virtual worlds to connect together so that users can cross from one world to another, just like they can go from one web page to another on the Internet today.

No surprise there, really - open standards are the only way to build resilient, heterogeneous systems. And if you're contemplating linking together myriad, disparate virtual worlds, it had better be resilient in the extreme. (Via Clickable Culture.)

Intellectual Monopolies Go Virtual

This was bound to happen:

Eerily ergonomic, infinitely adjustable, incredibly expensive, the Aeron chair is a fetish item in the computer industry, so it's not surprising that Residents have made virtual versions of them in Second Life since the very beginning. All that's changed, however, because Herman Miller, the company behind the Aeron, has just set up their own official store in SL, and is giving away chairs made with their official imprimatur. For a limited time, Residents with knock-off Aerons can bring them to the Herman Miller outlet in Avalon and exchange them for an officially branded SL version, for free.

...

And with that announcement, the first public salvo has been fired: a real world corporation is loudly and actively asserting its real world intellectual property rights against Resident-made objects which allegedly infringes them. Many wondered when this moment would come, and though DMCA notices have been quietly filed by companies through Linden Lab, this is the first move I'm aware of that's being done in conjunction with an official move into Second Life, and a marketing offer.

03 September 2007

Open Source Darkstar...

...is here (and not just promised.) Well done chaps, nonetheless.

29 August 2007

Hi-De-Hi HiPiHi

One of the first detailed looks at what promises to be an important entrant in the virtual world space.

19 July 2007

Virtual Stars, Real Stars

For anyone who is sceptical about the possibilities of Second Life - and virtual worlds in general - point them at this rather impressive video. It is a recreation, in 3D, of Van Gogh's Starry Night, which grows before our eyes. Interesting to note, too, that if copyright lasted for ever (even minus a day), this kind of creative re-use would never be possible.

16 July 2007

Good Code, Ugly Code, Open Code

And talking of 0.01 code and self-deprecation:

I have released AjaxLife’s (very ugly and hackish) code under the revised BSD license. :D

You can find it at http://code.google.com/p/ajaxlife/. As it says, the code is messy. But eh.

That’s what you get when you throw something together over the weekend in a language you don’t know. And for added fun, part of the code was lost at some point (file corruption) and had to be recovered by decompiling. So, as I said. Ugly code. :p

Well done Linus, er, Katharine.

03 July 2007

A Declaration of Virtual Policy...

...made by representatives of law, industry, and academia, assembled in full and free convention as the first Synthetic Worlds Congress.

Whereas virtual worlds are places with untapped potential, providing new and positive experiences and effects, we resolve that...

(Via Terra Nova.)

You Know Virtual Goods Are Real...

...when they have their own summit. (Via Virtual China.)