Sussing Out Second Life
Although Second Life has certain lost its cult status - and thank goodness for that - it's still an important laboratory for virtual worlds and their inhabitants. So getting a handle on what people use it for is certainly worthwhile. Here's what looks like quite a thorough job:The Social Research Foundation (SRF) has created a panel of about 11,000 Second Life residents, and has just released their first public survey on why the panel members are in Second Life, what they are doing there, and how their activities are changing.
None of the results looks startling, but it's good to have them.
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