Showing posts with label griefing. Show all posts
Showing posts with label griefing. Show all posts

16 January 2007

Real Knowledge of Virtual Worlds

If anyone has the right to pontificate about virtual worlds, it's Howard Rheingold. Fifteen years ago, Rheingold wrote Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society. We're still waiting, of course, but that only makes his historical perpective on things even more valuable:

Some things about online social behavior seems to be eternal and universal--trolls and griefers and the eternal meta-debate about what to do about them, for example. There's a widespread amnesia, as if these kinds of cybersocializing were new. Not many people online have much sense of history. That's probably true of just about everything. What I really like is that it's so easy to roll your own these days. It used to be a big deal to set up your own chat or BBS or listserv. Now it's part of the tool set for millions of people, and it's mostly free.

08 January 2007

Second Life Opens up the Client

Fantastic news: Linden Lab has released the source code for the Second Life client under the GNU GPL v2. Nice historical context, too:

In 1993, NCSA released their liberally licensed, but proprietary, Mosaic 2.0 browser with support for inline images arguably heralding the start of the web as we know it today. In an act of either acceptance of the inevitable or simple desperation, Netscape Communications released the bulk of the Netscape Communicator code base to form the foundation of projects as Mozilla, Firefox, and Thunderbird.

We are not desperate, and we welcome the inevitable with open arms.

Stepping up the development of the Second Life Grid to everyone interested, I am proud to announce the availability of the Second Life client source code for you to download, inspect, compile, modify, and use within the guidelines of the GNU GPL version 2.

This is a great move by the Lindens, and a major step towards an open, standards-based virtual world. It will be interesting to see what comes of this. Sad, though, to see the deeply ignorant comments on the Linden Lab blog post lamenting this move because of the increased griefing they claim it will cause - as if security by obscurity ever worked.

Coders of the (virtual) world, unite!

05 January 2007

Virtual Copyright: A Palpable Hit

This is rather amusing:

Anshe Chung Studios, Second Life’s biggest property developer, is pressing media outlets to take down photos and video of a griefing attack against its eponymous founder, claiming that reproducing the images violates copyright.

The point is that taking a picture of someone in the real world for journalistic purposes would generally be fine - you don't have a copyright in your appearance, since you didn't do much to create it.

But in Second Life, things are rather different. People spend plenty of time creating themselves, and copyright for that digital creation is explicitly vested by Linden Labs in those creators. So Anshe Chung seems quite within her rights to demand the takedown.

Of course, being within her rights, and being right are two quite different things....