Showing posts with label xcode. Show all posts
Showing posts with label xcode. Show all posts

11 January 2007

Open Second Life in Practice

Just to show that it's not all theoretical:

I've now successfully built Second Life from source on both Mac OS X and Ubuntu. The Mac OS X build in Xcode went smoothly. The build in Linux was a little more finicky, but not bad considering that it's still alpha. Read on if you'd like to vicariously live the gory details.

Kudos.