Showing posts with label ryzom. Show all posts
Showing posts with label ryzom. Show all posts

06 November 2007

Beyond a Game

Sixth Floor Labs LLC, a Linux game development company, has launched their business today. Founded by Ethan Glasser-Camp and Carl Li, the company aims to improve Linux's desktop feasibility through the creation of high-quality games. Games are "sold" to the Internet community through the "ransom model" -- for one large payment, the product is released under the GPL and freed forever.

If this reminds you of something, maybe it's this:

The ransom model offered by Sixth Floor Labs follows in the footsteps of the Blender Foundation campaign, which raised 100,000 EUR in seven weeks, and the Free Ryzom ampaign, which raised pledges for 170,000 EUR in twenty-five days.

But this goes far beyond games - or even open source. It's essentially the model that has been proposed for many domains, for example drug development.

Instead of today's creaking system of drugs protected by pharmaceutical patents, one suggestion is to offer a bounty - a big one - for the company that comes up with a solution to a medical problem. Instead of patenting that solution, it is then put into the public domain - rather as Sixth Floor Labs propose doing with their games once the "ransom" has been paid - for anyone to exploit.

13 January 2007

Virtual Citizenship Association

Behold the Virtual Citizenship Association, a move from the people who tried to buy Ryzom:

We spend more and more time in online universes, talking with friends, playing, working, creating... Virtual societies are emerging everywhere, and are becoming more important every day. However, most of these universes are controlled by commercial companies, which isn't without causing a number of issues.

Decisions, impacting everyone's virtual life, can be taken against the interest of the world residents. Privacy and individual rights can be (and are!) easily dismissed, as nobody is looking over the shoulder of the local police - the world owners. Transparency and honesty are often a remote dream.

Our mission, as stated in the Social Contract, is to protect our elementary rights; living in a virtual world gives us the status of citizen there, and our rights have to be recognized and enforced.

Raph Koster, he of the Declaration of the Rights of Avatars, has his doubts.

14 December 2006

Is Ryzom.org Going to Be Massive?

A couple of weeks back, I wrote about attempts to take the MMORPG Ryzom open source; now it seems that these have received a big boost from a surprising quarter:

Free Software Foundation announces that it will officially support the Free Ryzom campaign (www.ryzom.org) with a pledge of $60,000.

The Free Ryzom campaign was established to purchase the online game and universe known as Ryzom, property of the now bankrupt Nevrax company, and release the entire game as free software.

As stated by Peter T. Brown, Executive Director of the Free Software Foundation, the FSF considers the Free Ryzom campaign "a high priority project for the free software movement". The aim of the campaign is to publish the source code to the entire game under the terms of the widely-used GPL, as well as publishing all of the artwork and other content under similar free licenses.

The Free Ryzom campaign represents a unique opportunity for the free software movement and the emerging free gaming field. A fully free MMORPG (massively multiplayer online roleplaying game) engine and client/server architecture would allow the development of a myriad of universes, each one evolving its own philosophy and unique content - but sharing in general technical improvements. If successful, this campaign would allow any user to create their own universe and produce their own content based on the Ryzom/Nevrax architecture.

What's particularly interesting about this move is that it confirms how MMORPGs and virtual worlds are moving into the mainstream: after all, the FSF has only limited resources, and would not choose to spend its hard-earned dosh on anything that it does not perceive as pushing forward its cause in a major way.

27 November 2006

Ryzom.Org: Going on a Blender

Blender is a fine 3D modelling package, with a remarkable history:

The "Free Blender" campaign sought to raise 100,000 EUR so that the Foundation could buy the rights to the Blender source code and intellectual property and subsequently open source Blender. With an enthusiastic group of volunteers, among them several ex-NaN employees, a fund raising campaign was launched to "Free Blender." To everyone's shock and surprise the campaign reached the 100,000 EUR goal in only seven short weeks. On Sunday Oct 13, 2002, Blender was released to the world under the terms of the GNU General Public License. Blender development continues to this day driven by a team of far flung dedicated volunteers from around the world led by Blender's original creator, Ton Roosendaal.

Now someone is trying the same approach with the MMORPG Ryzom, which needs a helping hand:

Ryzom is an innovative MMORPG, which has been developed since the year 2000 by the independent studio, Nevrax. For the past two years Ryzom has been marketed and sold to gamers, developing a fiercly loyal fanbase. Unfortunately, due to market conditions and other unforseen cirucumstances, a request to begin bankruptcy proceedings has been filed at the commerce tribunal.

Until now, Nevrax has produced Ryzom, as a typical commercial software company. Nevrax, not the players, decide what direction the virtial world of Ryzom takes. We want to turn this model on it's head and give players control over the virtual world their character's inhabit. We want to purchase the source code, game data, and artwork, so that we can further develop it by placing it under a Free Software license.