Showing posts with label sims 2. Show all posts
Showing posts with label sims 2. Show all posts

07 March 2007

Remembrance of Sims Past

There's a fascinating post over on 3pointD.com, which exhumes some screenshots of sims as they were three years ago, and contrasts them with their present form. It's impressive to see how far Second Life has come in that time - and exciting to consider how far it might go in the next three years.

But seeing these old sims made me wonder whether we are in danger of losing our virtual past, since these screenshots are the exception, rather than the rule. When the history of virtual worlds comes to be written, vital data about how things looked in those days - nowadays, too - will have gone for ever.

Clearly, what we need is a kind of Internet Archive for virtual worlds that preserves not just the screenshots, but maybe the actual data files for "historic" and representative sims - a Virtual World Archive. Brewster Kahle, are you listening?

04 January 2007

Playing a Different Kind of Open Game

As the boundary between online games, online worlds, and even the real world all starts to deliquesce, here's an interesting essay on what the author, Jesper Juul, calls "open games":

According to a widespread theory, video games are goal-oriented, rule-based activities, where players find enjoyment in working towards the game goal. According to this theory, game goals provide a sense of direction and set up the challenges that the players face.

However, the last few decades have seen many things described as "games" that either do not have goals, or have goals that are optional for the player: Sims 2 (Maxis 2004) has no stated goals, but is nevertheless extremely popular. The also popular Grand Theft Auto: San Andreas (Rockstar Games North 2005) is superficially a goal-oriented game, yet the game allows the player to perform a wide range of actions while ignoring the game goal. San Andreas isin many ways as different from Sims 2 as can possibly be: Where Sims 2 has no goal, San Andreas contains an explicit goal. Where San Andreas is infamous for being immoral and violent, Sims 2 is famous for its family-friendliness. Yet San Andreas and Sims 2 are fundamentally similar in that they are top-selling, open and expressive games, games that let the player use them in many different ways, games that allow for many different playing styles, for players pursuing personal agendas.

Not quite the openness that we know and love on this blog, but definitely a kissing cousin.