Showing posts with label julian dibbell. Show all posts
Showing posts with label julian dibbell. Show all posts

21 January 2008

Go Get a (Tiny) Life

One of the best and most important books on the rise of virtual worlds - albeit a text-based one in this case - and the deep issues they raise is now freely available:

I am pleased to announce that my first book, the widely cited but long out-of-print MY TINY LIFE: Crime and Passion in a Virtual World (Being a True Account of the Case of the Infamous Mr. Bungle and the Author's Journey, in Consequence Thereof, to the Heart of a Half-Real World Called LambdaMOO), can now be downloaded in its entirety in a handsomely formatted PDF edition, completely free of charge. Or, if you prefer, the fine folks at Lulu will package up a perfect-bound paperback version for you at the shockingly reasonable price of only $17.48 ($5 of which goes straight to me). Either way, you get what for the last eight years or so could not be had for love or money: A brand new and fully authorized copy of MY TINY LIFE, yours to read, lend, dog-ear, shelve, and otherwise make use of in whatever way your heart desires and copyright permits.

And don't miss the author's fascinating explanation of how hard it proved to give something away thanks to the byzantine world of global copyright.

17 June 2007

Among the Gold Farmers

Great piece by Mr Julian "Tiny Life" Dibbell about the gold farmers of China, and beyond:

There was a lot of shouting involved, at least in the beginning. Besides the orders called out by the supervisors, there were loud attempts at coordination among the team members themselves. “But then we developed a sense of cooperation, and the shouting grew rarer,” Min said. “By the end, nothing needed to be said.” They moved through the dungeons in silent harmony, 40 intricately interdependent players, each the master of his part. For every fight in every dungeon, the hunters knew without asking exactly when to shoot and at what range; the priests had their healing spells down to a rhythm; wizards knew just how much damage to put in their combat spells.