Showing posts with label peter seebach. Show all posts
Showing posts with label peter seebach. Show all posts

01 April 2007

Hacking Second Life (Properly)

Now that the code for the Second Life client is available as open source, I wondered who would be the first to offer a how-to. And the winner is...Peter Seebach:

In this series, I introduce the client (or "viewer" in Linden terminology) and explore the development environment, documentation, and more. Developers who are used to an open source environment are sometimes a little put off by things that might be done differently in a commercial environment, and this project offers a number of opportunities to explore some of the tradeoffs. Of course, the best way to explore a program is to do something with it, so this series gets into the code to make a few changes.