Showing posts with label patent thickets. Show all posts
Showing posts with label patent thickets. Show all posts

31 March 2013

If Microsoft Shuts Down Google Maps In Germany, How Does That Benefit The Public?

Most sane human beings have stopped trying to keep up with the interwined legal actions arising out of the smartphone patent wars between Apple, Google, Motorola, Nokia, Microsoft and all the rest. The cases, though, are still grinding through the courts, which periodically throw out their verdicts. According to Florian Mueller, one such decision in Germany is imminent

On Techdirt.

29 November 2011

Getting Lost in the Patent Thicket Thicket

One of the many hopeful signs that the Hargreaves team knew what they were talking about was the recognition that patent thickets were an increasing danger in many fields, notably that of mobile technology. One of the actions flowing from the report was to investigate this area further, and now the UK government has released its report [.pdf]:

On Open Enterprise blog.

14 August 2011

Patents: Just Do the Maths

As I've noted, there is an sudden efflorescence of writing about the ills of the patent system. Obviously, on one level, that's great, but it's also becoming a little, er, boring. It means there are no contrary ideas to engage with, and that's dangerous for the health of the discussion, I think.

So I was really delighted to come across this post:

In the past few months, this rhetoric has grown to a furious roar, as the patent system seems to be affecting more and more of the technology industry in a negative way: small mobile app developers have been targeted with spurious lawsuits from companies that make nothing, major players like Apple, HTC, and Samsung are locked in patent-related litigation, and a pair of multibillion-dollar patent auctions has sparked an unprecedented war of words between Microsoft and Google. The most passionate critics loudly argue that whatever benefits our current patent system might offer have now been exceeded by its costs; that resources that should otherwise go to the development of new ideas are instead being misspent on the overzealous protection of the old.

This line of thinking has been so forcefully and insistently repeated that it has become almost axiomatic, an intellectual and rhetorical cheat that is rarely (if ever) questioned. But it’s also wrong — painfully wrong, in ways that sabotage any real attempt at reform. Being loud and angry is a great way to get attention, but it’s a terrible way to actually get anything done — especially since most of the emphatic chest-pounding sounds like a slightly dumber version of an argument we’ve been having in this country since Thomas Jefferson was appointed the first head of the Patent Office.

Splendid stuff - totally wrong, but splendid.

The article really makes two big claims. I'll address the second of them first, since it's more specific, and then look at the more general argument used.

If “the patent system is broken” is a lazy rhetorical cheat, then “software patents shouldn’t be allowed” is the most completely vacuous intellectual cop-out possible. The problem isn’t software patents — the problem is that software patents don’t actually exist.

What we keep calling “software patents” are just regular old patents; there is no special section of Title 35 that specifically delineates between hardware and software, or software and machinery, or software and anything else you might dream up. I don’t know when it became fashionable to pretend software patents were some funky and terrible new phenomenon, but it hasn’t always been this way: Y Combinator co-founder Paul Graham’s 2006 essay “Are Software Patents Evil?” remains one of the best holistic analyses of the software patent issue I’ve ever read, and it opens with “if you’re against software patents, you’re against patents in general.”

Well, yes, being against patents in general is certainly my position, but I don't think the author was looking for that kind of response. Instead, I'll explore his specific argument why software patents are just like any other kind:

But look a little closer and it’s easy to see that the boundaries between “just math” and “patentable invention” are pretty fuzzy. Every invention is “just math” when it comes right down to it — traditional mechanical inventions are really just the physical embodiments of specific algorithms. Consider the TurboTap long-necked draft beer nozzle, which was developed by a University of Wisconsin student named Matthew Younkle and granted US patent #7,040,359 — it pours beer faster and with less foam because of its long shape and internal structure. (I’ve conducted extensive… testing.) Isn’t that just a clever application of fluid dynamics? Where do you draw the line between the math that enables the invention and the invention itself? These aren’t easy questions, and we’re just talking about a beer tap. Things get even fuzzier when it comes to software, which doesn’t have a physical component to comfort our sense of justice. It really is just a bunch of math.

Now, speaking as a mathematician, I certainly concur with the view that everything is "just maths" in a certain deep sense: that is, we believe that we can, *in theory*, use maths to describe anything that exists. But in practice, some bits are trickier than others.

For example, take that TurboTap. As the author rightly notes, this is a "clever application of fluid dynamics" - except that it isn't. Fluid dynamics is one of those inconvenient bits of maths that we can't generally solve: the equations are just too complicated. Maybe one day some clever mathematician will come along with a clever method that will allow us to solve this stuff exactly, but I'm not holding my breath.

So what does this mean for the TurboTap? It means we can't design it using maths, because the instabilities of turbulent flow - which is pretty much all real-life flow - can't be calculated exactly. So the only way to design a TurboTap is to make lots of them, and find out which works best. In other words, you really have to *invent* the thing, because it's not discoverable from maths alone.

The same is not true of software. Although there are deep issues of checking whether programs work, the logic of a computer program is cast-iron: there are no fuzzy bits due to turbulence. If you simply apply the laws of logic and maths, you know exactly what will come out at the other end. So you are not inventing, you are discovering: those structures were always implicit in - and limited by - the rules of logic and maths, unlike the TurboTap that required human intervention to make it come into existence through practical exploration of Nature's unmapped possibilities.

This fundamental distinction between software patents and the other kinds is reflected in all the problems that are cited with the former: the fact that they are patents on knowledge, and the fact that you often can't invent around such patents, because that's like trying to invent around logic.

Most commentary has concentrated on the claims about software patents, but there is another that I think needs rebutting, since at its heart lies a profound misapprehension about patents today.

Here's the key paragraph:

Now, you can argue about the length of the patent grant, and about what specific inventions should be granted patent protection — these are all important and ongoing arguments. But the fundamental basis of the patent system is full disclosure from the inventor in exchange for an explicitly limited term of protection, and any effort to identify problems and reform the system has to respect the value both sides derive from that exchange.

That's certainly true, but the question that needs to be asked is whether the benefit obtained from patents through such disclosure is now being outweighed by the cost to companies and society of the litigation over patents that the growing patent thickets are giving rise to.

As I've argued elsewhere, the key issue here is that the patent system was created in the 15th century, when inventors and inventions were scarce; disclosure was extremely valuable for the reasons the article rightly emphasises. Today we live in a world of inventive abundance: there is simply no shortage of inventors or inventions. So we no longer need to pay the price of granting intellectual monopolies to people. People will still invent and make money from their inventions even if they are not protected by patents. Because the fewer patents there are, the more valuable each becomes, which encourages more people to invent until equilibrium is attained.

Ironically, the article I've been exploring provides a good example of why the patent system is grinding to a halt, and why it is simply not sustainable.

In his discussion of disclosure, the author points to Apple:

all those Apple multitouch patents are more than just attempts to prevent competitors from using a specific technology — they’re also detailed instructions for building that exact same technology in the future. Here’s a part of US patent #7,812,828, which Apple’s particularly fond of asserting in lawsuits: it lays out a system for tracking multiple finger and hand inputs on a multitouch surface and correctly filtering them.

(Amusingly, the two equations that follow, presumably quoted to impress us with their mind-bending complexity and originality, turn out to be a formula of speed - distance divided by time - and basic Pythagoras. Both are important, but of course trivial from a mathematical viewpoint....)

The patent in question is for "Ellipse fitting for multi-touch surfaces". As is customary, it begins by listing all the other patents that it cites. By my rough count, there are over 250 such citations of relevant technology. Judging by the dates they were granted, most of them still seem to be in force.

Now, some of them belong to Apple, but most of them do not, as far as I can tell. Since they are cited, they presumably have some relevance to the current invention, at least in terms of forming the intellectual background against which it was devised. I wonder how many Apple has needed to licensed because of that. After all, if it cites them, presumably at least some potentially represent important inventions that Apple is building on directly. Moreover, the ability for patent holders to block others from using its invention in further inventions means that there only needs to be *one* patent that its owner refuses to licence, and Apple has a problem.

I don't know about the particular details here - it might be that the citations are sufficiently distant from Apple's patent that they are not an issue. But 250 citations is a big number, and the bigger this number gets in patent applications, the more likely that at least one of them will demand royalties or block the new patent. Indeed, we are already seeing just such problems in the area of smartphones, where the patent thickets are already hampering innovation, and raising prices for customers as a result.

It's this downside of patent abundance that is the problem today. But as I've suggested, patent abundance is also the solution, because it means we don't need to provide an incentive to invent stuff any more.

The main problem with the post discussed here is that it doesn't step back to look at the bigger picture. Although it rightly discusses the original rationale of patents, it fails to relate that to the very different circumstances surrounding inventing today. When you do that, you find that abolition really is just a question of doing the maths.

Follow me @glynmoody on Twitter or identi.ca, and on Google+

19 April 2011

Of Apple and Android: Running Scared

The smartphone space is turning into a textbook example of why patents not only do not promote innovation as their supporters claim so insistently (though never with any proof to corroborate that claim), but actively block the further development of a field. Just look at the diagram at the bottom of this post from Techdirt to get an idea of how hopelessly entangled things are.

On Open Enterprise blog.

14 January 2011

Fabbers: Mega-Damage by Micro-Patents

As my occasional postings on the subject indicate, one area that fascinates me is that of fabbers, aka 3D printers. One reason is that they effectively make our analogue world digital, in the sense that they allow 3D objects to be captured as digital representations, and then printed out. The other reason - a consequence of the first - is that by producing these representations, they transport many of the trickiest digital issues into the analogue domain. But more of that anon.

Of course, I'm not the only person to have noticed that the world of fabbers has the potential to bring the same kind of disruption to the analogue world that computers and the Internet have brought to the digital sphere. One benefit of this growing appreciation is that there are more resources available about 3D printers and related areas, and that they are becoming richer as the field grows.

A good example is a new report commissioned by the White House Office of Science and Technology Policy [freely available as pdf]. Indeed, I'd say that it probably represents the best single introduction to this whole field.

One virtue is comprehensiveness. As well as covering areas like fabbers (my own personal interest), it also discusses desktop milling machines; laser cutters and engravers; sewing and embroidering machines; and desktop circuit makers. It has a handy run-down of the main companies active in this area, including makers, aggregators and designers; and a detailed examination of the advantages and uses of desktop personal manufacturing devices. It is particular strong on the importance of educating the younger generation in these technologies - rightly so, since these will be the tools with which they will shape and build their world.

But for me, the most interesting part - because most problematic - is that which touches on the legal issues surrounding this rapprochement of the analogue and digital ways:


In our long tail world of media and information, files containing digital music, content, video, artwork, and data are easily copied. As a result, chasing down copyright violators of digital works has become as unproductive as chasing after a cloud of gnats. Preventing copyright and patent violations in the world of electronic blueprints and small-scale manufacturing machines will be equally challenging. The personal fabrication process spans both the digital and physical worlds and involves two components that involve intellectual property issues: the electronic blueprints and the resulting physical object. While one can protect a digital blueprint using digital rights management, this approach offers only a partial solution, since once the electronic blueprint is put to work fabricating physical objects, it can be used to produce as many objects as the maker wants to make. The resulting physical objects, unlike a music file, cannot be digital signed.

The report boldly suggests a way of handling some of these problems, encapsulated as one of its recommendations:

13. Explore micropatents as a smaller, simpler, and more agile unit of intellectual property

Here's its explanation of the concept:

An inventor would submit, for a few hundred dollars, a document describing their invention to a centralized government micro-patent repository. The document would be time-stamped and immediately publicly released, without having to be subject to the traditional tests of novelty, utility and non-obviousness. The inventor’s micro-patent application would claim very few fields of use, perhaps there could even be a mandatory limit on scope to qualify as a micro-patent. By filing this document, the inventor would immediately be granted an implicit, short-term (say 5 year) exclusive right to her new disclosed idea, as long as the idea was not already disclosed publicly earlier. Only in the case of alleged infringement, would intellectual property experts, lawyers, and the judicial system be brought to bear on the case with all the costs, time and complexities involved.

The key idea here is to offer "simple, agile and cost-effective intellectual property protection"; that is, making it easier to obtain patents, albeit lightweight ones. But in doing so, it will remove one of the few remaining barriers to patent applications, which inevitably will mean that every patent troll in the world will file thousands of trivial claims, since it will take so little effort or money to do so. It will give rise to the equivalent of patent spam.

Worse, these patent spammers will then proceed to sue huge numbers of inventors - and users - of objects made using fabbers. In fact it will become exactly like the world of copyright today, where tens of thousands of letters are sent out to alleged infringers, threatening to sue them but offering them a special "low-cost" way of settling.

Even more damaging, such a lightweight system will create a patent thicket around objects made with personal manufacturing systems that even nanotechnology will be unable to pierce. Again, we already have an all-too concrete example of what happens when it is easy to obtain patents for key ideas that are often indispensable for all users, in the world of software.

Before software could be patented, programmers wrote software by drawing on the commons of software techniques - and adding to that commons themselves. They didn't need to worry about "infringing" on someone's idea, because you couldn't get patents on ideas - just copyright on implementations of those ideas.

Now, with software patents being awarded in increasing numbers, things are so bad that it is probably impossible to write any non-trivial program without nominally infringing on someone's patent. That proliferation has led to dense software patent thickets, most notably in the world of mobile phones, where multiple companies are suing each other, wasting valuable resources that could have been devoted to creating more innovative products, not paying lawyers' bills.

The example of software shows us that patents simply do not work when applied to the digital realm. Indeed, the software industry spends far more money litigating software patents than it actually earns from licensing them. The fascinating book “Patent Failure: How Judges, Bureaucrats, and Lawyers Put Innovators at Risk” by James Bessen and Michael Meurer (Princeton University Press, 2008) quantifies this: the aggregate annual patent profits for software in the US were $100 million for the years 1996-9; the aggregate litigation costs for the same period were $3,880 million. There is no evidence that things are any better now.

It would be utter folly to import the worst features of the existing digital world into the new one that is emerging. Micro-patents will not foster progress and innovation: they will actually make things worse than the current situation, hard though that may be to believe.

The only solution is to have not "micro"-patents, but the limiting case where the size of the patent tends to zero - that is, none at all. Then, companies and inventors would compete not on the underlying ideas (which patents try to capture and monopolise), but on their *implementation* of them.

As well as avoiding patent gridlock, this also addresses issues of copying and counterfeiting, since people will pay more for otherwise identical products when they come provably from a trusted supplier, and also of safety, since it rewards better-quality products (not just patented ones).

As such, it's patently better than "solutions" based on intellectual monopolies that won't ever work (as proved by copyright and its attendant legislation, which have failed to stem the flood of shared music and video files in the slightest) and will actually lead to a net loss for companies forced to deploy them (as software patents and their thickets demonstrate). (Via Shapeways.)

Follow me @glynmoody on Twitter or identi.ca.

09 November 2010

A Patent No-brainer, Mr Willetts

There has been understandable excitement over David Cameron's announcement - out of the blue - that the UK government would be looking at copyright law:

On Open Enterprise blog.

28 March 2007

Patently Not Obvious

Regular readers of this blog will know that I have an instinctive suspicion of organisations that try to co-opt weasel words. And now we have not one such group, but three of them:

Coalition for Patent Fairness

Innovation Alliance

Coalition for 21st Century Patent Reform

I couldn't even begin to parse all the subtle biases and hidden agendas going on here (this post takes a stab).

But what's most interesting, of course, is that whatever the position, we're talking about patents here. Suddenly, patent reform is hot in the US, which means there's a hope - just a glimmer - of some sense being brought to the seriously broken PTO there (and if you want further proof of why it isn't working try this excellent piece about patent thickets.)