Showing posts with label cds. Show all posts
Showing posts with label cds. Show all posts

14 May 2007

Business Credibility in a Box

Ha!

Small businesses know they must seem successful to become successful. So they play Thriving Office while they're on the phone. This valuable CD is filled with the sounds people expect to hear from an established company, providing instant credibility. It's fast, easy and effective!

Thriving Office contains two 39-minute tracks: “Busy” and “Very Busy”. Both are filled with the sounds of voices, phones, computers, drawers and more.

(Via TechCrunch.)

29 March 2007

Magnatune: A Classic Case of Disruption

When it comes to digital music, Magnatune is definitely on the side of the angels:

We call it "try before you buy." It's the shareware model applied to music. Listen to 525 complete MP3 albums from musicians we work with (not 30 second snippets).

We let the music sell itself, because we think that's the best way to get you excited by it.

We pick the best submissions from independent musicians so you don't have to.

If you like what you hear, download an album for as little as $5 (you pick the price), or buy a real CD, or license our music for commercial use. And no copy protection (DRM), ever.

Artists keep half of every purchase. And unlike most record labels, they keep all the rights to their music.

No major label connections.

We are not evil.

And how about this little factette:

In 1980, Classical music represented 20% of global music sales. In 2000, Classical had plummeted to just 2% of global music sales. What happened? Did all those people suddenly lose their taste for classical music? Or is something else going on?

At Magnatune.com, an online record label I run, we sell six different genres of music, ranging from Ambient to Classical to Death Metal and World Music. Yet Classical represents a whopping 42% of our sales. Even more intriguingly, only 9% of the visitors to our music site click on “classical” as the genre they’re interested in, yet almost half of them end up buying classical music.

Do read the rest - it's fascinating.

Looks like innovative digital music business models can be even more disruptive than you might think.

27 March 2007

BuyaBand, SellaBand

At last - someone is trying a new business model for digital music:

For the first time fans and Artists can be in business together. Therefore each Artist issues 5,000 so called Parts. Parts cost $10 (plus transaction costs) each. Together Believers have to raise $50,000 to get their Artist of choice in the studio. At any point before your Artist has reached the Goal of $50,000, you can withdraw your Parts and pick a different Artist. You can even get your money back. It's your music. It's your choice.

Once your Artist has raised $50,000 SellaBand will assign an experienced A&R-person to this project. Together with a top Producer, your Artist will record a CD in a state-of-the-art Studio. During the process you will get an exclusive sneak preview of this exciting process.

...

The music on the CD will be given away as free downloads on our download portal. All advertising revenues generated on SellaBand will be shared equally between you, the other Believers, the Artist and SellaBand. The amount of money you and the band will get paid depends on the advertising revenues and the market-share your band gains on our download portal.

In some ways this is like vanity publishing: people pay to be published. The differences are that fans pay for publication - micro-patronage - published items are given away (because content has zero marginal cost), and money is made from advertising (the Web 2.0 way). I can see this working, provided the main company Sellaband isn't taking such a big cut from the ad revenue that it is perceived as a free rider on the work and money of others.

At least it's founders seem to have the right background, as well as an interesting idea. Here's hoping. (Via OpenBusiness.)

07 February 2007

Give The RIAA Enough Network Cabling...

...and it will hang itself.

One of the under-appreciated benefits of a medium like Web publishing that has practically no barriers to entry is that anybody can post anything - and does. These might be veritable gems - or utter, own-foot-shooting howlers that in some respect are even more precious than said jewels.

For example:

Between 1983 and 1996, the average price of a CD fell by more than 40%. Over this same period of time, consumer prices (measured by the Consumer Price Index, or CPI) rose nearly 60%. If CD prices had risen at the same rate as consumer prices over this period, the average retail price of a CD in 1996 would have been $33.86 instead of $12.75.

Only the RIAA.

05 July 2006

Who Ya Gonna Call? Patentbusters!

This blog has lamented often and loudly about the idiotic patents being granted, principally in the US (but with the EU trying very hard to follow down the same pitiful path). The question is, what can we do about it? Or, to put it another way, who are we going to call? - Patentbusters, of course, in the form of the EFF's Patent Busting project, which seeks to find prior art to invalidate bogus patent claims.

Mind you, with some of the top 10 most wanted, you have to ask why even this is necessary, so blindingly obvious are they. Take ClearChannel, for example, which somehow has a patent for

A system and method for recording live performances (e.g. music concerts), editing them into tracks during the performance, and recording them to media (e.g. CDs) within minutes of the performance ending.

Well, that must have been really hard to invent.

05 May 2006

Music for Grown-Ups: Open, Collaborative Pricing

Any fool can knock the music business for their short-sighted refusal to work with the Internet, rather than against it (heaven knows, I've done it myself). But coming up with constructive suggestions as to how they might make money without employing the digital ninja overkill of DRM is less easy. This makes any example of a singer/label who's not only found a way to treat the audience as adults, but is making money by doing so, a real find.

She's Jane Siberry, and old fogey that I am, I've never heard of her. But the who isn't as important as the what, which she calls self-determined pricing. Basically, you get to choose how much to pay for the music you buy. Here are the details:

Like many, I'm restless and impatient with living in a world where people are made to feel like shoplifters rather than intelligent peoples with a good sense of balance. I want to treat people the way I'd like to be treated. 'Dumbing UP' (as opposed to 'dumbing down').

WHAT ARE SELF-DETERMINED TRANSACTIONS?
NOT donations
NOT pay-what-you-can
NOT guilt-trips
NOT tests of your integrity
ARE TRANSACTIONS

You decide what feels right to your gut. If you download for free, perhaps you'll buy an extra CD at an indie band's concert. Or if you don't go with your gut feeling, you might sleep poorly, wake up grumpy, put your shoes on backwards and fall over. Whatever. You'll know what to do.

WHAT YOU WILL FIND AT SHEEBA STORE
FOUR choices on pop-down 'buy' button

1. free (gift from Jane)
2. self-determined (pay now)
3. self-determined (pay later so you are truly educated in your decision)
4. standard (today's going rate is about .99)

STATISTICS BAR: You can see what the paying trends are.
GIFTS: You can still send mp3 gifts to friends with any payment choice.

Aside from the wonderful maturity of this approach - and the maturity that it assumes in the buyer - the other interesting thing is that the pricing mechanism is essentially open and collaborative. By showing what others are currently paying, it sets a kind of community standard for conduct. The pressure to conform to that standard comes not from the artist - and certainly not from corporate lawyers threatening to sue you, your family and your dog into kingdom come - but from the community of your peers (peers at least in terms of the music you like).

It is this that makes Sheeba Store's experiment so important, because it can be generalised to all kinds of digital goods where there are no obvious ways to set a fair price. Open, collaborative pricing is by definition fair (at least within that particular community), it is self-generating and self-regulating.

Given the fact that the tracks are selling for non-zero sums (and that some people do pay more than the average, making up for any perceived "free riders"), the system seems to be working (at least in the short term). Now if only the established music industry were mature enough to see the sense and justice of this approach, and take it for a spin themselves....

26 April 2006

Copying CDs is Worse Than Stealing Them

At least that's one implication of the proposed DMCA++. There are other interesting ways of putting it, too.

03 April 2006

To DRM or Not to DRM - That is the Question

Digital Rights Management - or Digital Restrictions Management as Richard Stallman likes to call it - is a hot topic at the moment. It figured largely in an interview I did with the FSF's Eben Moglen, which appeared in the Guardian last week. Here's the long version of what he had to say on DRM:

In the year 2006, the home is some real estate with appliances in it. In the year 2016, the home is a digital entertainment and data processing network with some real estate wrapped around it.

The basic question then is, who has the keys to your home? You or the people who deliver movies and pizza? The world that they are thinking about is a world in which they have the keys to your home because the computers that constitute the entertainment and data processing network which is your home work for them, rather than for you.

If you go to a commercial MIS director and you say, Mr VP, I want to put some computers inside your walls, inside your VPN, on which you don't have root, and you can't be sure what's running there. But people outside your enterprise can be absolutely certain what software is running on that device, and they can make it do whatever they think necessary. How do you feel about that? He says, No, thank you. And if we say to him, OK, how about then if we do that instead in your children's house? He says, No, thank there either.

That's what this is about for us. User's rights have no more deep meaning than who controls the computer your kid uses at night when he comes home. Who does that computer work for? Who controls what information goes in and out on that machine? Who controls who's allowed to snoop, about what? Who controls who's allowed to keep tabs, about what? Who controls who's allowed to install and change software there? Those are the question which actually determine who controls the home in 2016.

This stuff seems far away now because, unless you manage computer security for a business, you aren't fully aware of what it is to have computers you don't control part of your network. But 10 years from now, everybody will know.

Against this background, discussions about whether Sun's open source DRM solution DReaM - derived from "DRM/everywhere available", apparently - seem utterly moot. Designing open source DRM is a bit like making armaments in an energy-efficient fashion: it rather misses the point.

DRM serves one purpose, and one purpose only: to control users. It is predicated on the assumption that most people - not just a few - are criminals ready to rip off a company's crown jewels - its "IP" - at a moment's notice unless the equivalent of titanium steel bars are soldered all over the place.

I simply do not accept this. I believe that most people are honest, and the dishonest ones will find other ways to get round DRM (like stealing somebody's money to pay for it).

I believe that I am justified in making a copy of a CD, or a DVD, or a book provided it is for my own use: what that use is, is no business of the company that sold it to me. What I cannot do is make a copy that I sell to someone else for their use: clearly that takes away something from the producers. But if I make a backup copy of a DVD, or a second copy of a CD to play in the car, nobody loses anything, so I am morally quite justified in this course of action.

Until the music and film industries address the fundamental moral issues - and realise that the vast majority of their customers are decent, honest human beings, not crypto-criminals - the DRM debate will proceed on a false basis, and inevitably be largely vacuous. DRM is simply the wrong solution to the wrong problem.

08 March 2006

Splog in a Box?

A long time ago, in a galaxy far away - well, in California, about 1994 - O'Reilly came out with something called "Internet in a Box". This wasn't quite the entire global interconnect of all networks in a handy cardboard container, but rather a kind of starter kit for Web newbies - and bear in mind that in those days, the only person who was not a newbie was Tim (not O'Reilly, the other one).

Two components of O'Reilly's Internet in a Box were particularly innovative. One was Spry Mosaic, a commercial version of the early graphical Web browser Mosaic that arguably began the process of turning the Web into a mass medium. Mosaic had two important offspring: Netscape Navigator, created by some of the original Mosaic team, and its nemesis, Internet Explorer. In fact, if you choose the "About Internet Explorer" option on the Help menu of any version of Microsoft's browser, you will see to this day the surprising words:

Based on NCSA Mosaic. NCSA Mosaic(TM); was developed at the National Center for Supercomputing Applications at the University of Illinois at Urbana-Champaign.
Distributed under a licensing agreement with Spyglass, Inc.

So much for Bill Gates inventing the Internet....

The other novel component of "Internet in a Box" was the Global Network Navigator. This was practically the first commercial Web site, and certainly the first portal: it was actually launched before Mosaic 1.0, in August 1993. Unfortunately, this pioneering site was later sold to AOL, where it sank without trace (as most pioneers do when they are sold to AOL: anybody remember the amazing Internet search company WAIS? No, I thought not.)

Given this weight of history, it seems rather fitting that something called Boxxet should be announced at the O’Reilly Emerging Technology Conference, currently running in San Diego. New Scientist has the details:

A new tool offers to create websites on any subject, allowing web surfers to sit back, relax and watch a virtual space automatically fill up with relevant news stories, blog posts, maps and photos.

The website asks its users to come up with any subject they are interested in, such as a TV show, sports team or news topic, and to submit links to their five favourite news articles, blogs or photos on that subject. Working only from this data, the site then automatically creates a webpage on that topic, known as a Boxxet. The name derives from “box set”, which refers to a complete set CDs or DVDs from the same band or TV show.

As this indicates, Boxxet is a kind of instant blog - just add favourite links and water. It seems the perfect solution for a world where people are so crushed by ennui that most bloggers can't even be bothered posting for more than a few weeks. Luckily, that's what we have technology for: to spare us all those tiresome activities like posting to blogs, walking to the shops or changing television channels by getting up and doing it manually.

It's certainly a clever idea. But I just can't see myself going for this Blog in a Box approach. Perhaps I over-rate the specialness of my merely human blogging powers; perhaps I just need to wait until the Singularity arrives in a few years time, and computers are able to produce trans-humanly perfect blogs.

What I can see - alas - are several million spammers rubbing their hands with glee at the thought of a completely automatic way of generating spurious, self-updating blogs. Not so much Blog in a Box as Splog in a Box.