03 December 2006

Towards a Post-Copyright World

One of the heartening things about fighting the inequities of the current system of intellectual monopolies is that there are a growing number of like-minded people and sites doing it. One, for example, is Moving to Freedom, and from here I learned about another, called Questioncopyright.org.

I can particularly recommend the essay there entitled "The promise of a post-copyright world". As well as a thorough, and unusually illuminating history of copyright (yes, it's all the fault of us Brits again), it closes with this important insight:

As the stream of freely available material gets bigger, its stigma will slowly vanish. It used to be that the difference between a published author and an unpublished one was that you could obtain the former's books, but not the latter's. Being published meant something. It had an aura of respectability; it implied that someone had judged your work and given it an institutional stamp of approval. But now the difference between published and unpublished is narrowing. Soon, being published will mean nothing more than that an editor somewhere found your work worthy of a large-scale print run, and possibly a marketing campaign.

02 December 2006

Bill Gates's Virtual Wealth

Here's a very sharp post from Urizenus Sklar, which is a comment on Wagner James Au's post, which in turn was commenting on the news that Second Life has its first (dollar) millionaire:


Anshe Chung has become the first online personality to achieve a net worth exceeding one million US dollars from profits entirely earned inside a virtual world.

As Au points out, Chung doesn't really have this million dollars: her ability to realise it is contingent on all sorts of factors:

If Anshe Chung gradually sold all her Second Life assets over the span of a year or two to prevent market devaluation, and if all the assets actually in the inventory of various avatars working for Anshe were successfully transferred back to her, and if throughout that time the in-world economy remained stable and the population continued growing, and if Second Life did not suffer any serious interruptions of service either through hacking, scalability failures, sale of the company, or other unforeseen acts of God-- why, Anshe Chung's account holder would have, at the end of that long and arduous process, well over $1,000,000.

But as Sklar brilliant notes, Bill Gates's wealth is equally chimerical and contingent:

If he started slowly selling his stock, but not so fast that the value tanked, and IF open source software doesn’t wipe him out before he sells and IF Google doesn’t wipe him out before he sells, and IF a lawsuit doesn’t wipe him out first, and IF his business doesn’t get dismantled for anti-trust violations, and IF he doesn’t get shot, and If as soon as he gets his money out he doesn’t put it in financial derivatives and they tank and IF as soon as he gets it out his wife doesn’t make him spend it on starving children in Africa before he gets to stuff his mattress with it, then I suppose he is a billionaire. But what are the chances of that?

Beyond the wit, what this post serves to underline is that there is no substantive difference between "virtual" wealth made in the "virtual" world, and "real" wealth made in the "real" world.

The Big IP Lie

A very interesting transcript of a conversation between Reuters and Warner Music Chief Executive Edgar Bronfman. The latter is clearly trying to come across as a hip, reasonable chap:

Adam Reuters: How has the music industry, from production to marketing to distribution, changed in the MySpace, YouTube era we find ourselves in?

Edgar Bronfman: It really is all about the sense of community. There used to be a sense of community if you remember a really great record store where you could go through all the albums and talk about your records. Now you can have that sort of sharing in a virtual community or on an Internet community, and therefore do it much more broadly.

But later on, he is revealed for what he is when he slips in the Big IP Lie:

Intellectual property is intellectual property, whether it’s in the form of an avatar or a song or any such thing. These are the creations of someone’s mind, and it’s property as real as real estate.

No, Ed, no, no, no. What you call "intellectual property" is really an intellectual monopoly: it is a limited privilege, granted by the state, to encourage creativity. It is not property, however much you might like to claim it implicity. It is a bargain, with a quid pro quo: it has to allow reasonable "fair use", and it has to be given up after a reasonable time. You and your industry seem to have forgotten both aspects.

Might I suggest you start talking about intellectual monopolies rather than "intellectual property" to help remind you about your obligations under this bargain?

01 December 2006

Fight for Net and Mobile Neutrality

As if it isn't enough having to fight for Net neutrality, now it looks like in Europe we've got to do the same for Mobile neutrality:

This study undertaken by Booz Allen Hamilton, on behalf of the UMTS Forum, considers the impact on mobile consumers and the overall industry ecosystem of two alternative spectrum management scenarios for wide area communications. Firstly, continuation of the current harmonised approach, which is based on internationally agreed band plans using a designated group of technology standards. Secondly, the liberalised scenario, which advocates flexibility through generalised technology neutrality.

The report concludes, through qualitative and quantitative analysis, that consumers and the overall industry ecosystem are best served through continuation of the current harmonised approach. The qualitative analysis demonstrates that in a harmonised environment consumers benefit from the increased penetration of end-user services due to the speed of innovation and network effects (i.e. Metcalfe’s Law); while the industry ecosystem benefits from the improved cost structure provided by the large market size, and scale effects resulting from a harmonised environment. Finally, the quantitative analysis suggests that spectrum harmonisation will benefit end-users through greater usage of end-user services, at lower ARPU, with a larger consumer surplus.

So, a report commissioned by opponents of mobile neutrality - the "liberalised scenario" - comes out against it: what a coincidence.

But all the arguments in favour of Net neutrality - level playing field, the ability to introduce new services without asking permission from network operators etc. etc. - apply here too. Don't be fooled by this arrant nonsense: long live the wireless commons. (Via openspectrum.info.)

Enter the WikiMatrix

Confused by all the wikis out there? You will be, once you've worked your way through the dozens listed on this amazing site, which lets you compare them in minutest detail. (Via Quoi9.)

Brum Not So Glum

Some fine reporting from Matthew Broersma on Techworld has dug up some interesting stuff about the so-called "failed" open source desktop implementation in Birmingham:

Birmingham City Council has defended its year-long trial of desktop Linux, claiming it to be a success, despite an independent report showing it would have been cheaper to install Windows XP.

In an exclusive interview with Techworld, head of IT for the council, Glyn Evans, argued that the higher cost resulted from the council having to experiment with the new technology and build up a depth of technical understanding, as well as fit it with the complex system already in place.

The £105,000 saving that the report says would have resulted from going with Windows XP has also come under question as it was calculated using the special discounted licence rate that Microsoft offers councils - something critics argue is a calculated effort to prevent public bodies from building up technical knowledge of open source offerings.

Fishier and fishier - good work, Matthew.

30 November 2006

Sun Opts for GNU GPL v2.5

I've written elsewhere about my pleasant surprise at Sun choosing the GNU GPL for Java. But an obvious question that follows on from that news is: which GPL? B

This is a highly political question, with no easy answer. And yet Simon Phipps, Mr Open Source at Sun, has given a good 'un:

the very first question Richard asked me about OpenJDK was "GPL v2 or later" or "GPL v2 only"? I explained that Sun could not in good faith commit to using a license sight-unseen for such an important code-base. It's used on 4 billion devices, there are more than 5 million developers dependent on it for their living, and the risk - however slight - that the GPL v3 might prove harmful to them can't be taken. So while we are very positive about the GPL v3, committing to using it when it's not finished does not seem responsible stewardship. I hope we can use it, but I can't express that hope by committing in advance. So for now, the Java platform will be licensed under just the GPL v2.

Sounds fair enough to me.

The Digital Library of India

There's plenty of noise in the press (and blogs) about the Google Book project, or the Million Book Project. These are all interesting and laudable (well, those bits of it in the public domain, at least), but what about elsewhere?

Here's an interesting piece about the Digital Library of India (DLI) initiative. Here, for example, is an issue I bet you've never considered before - I know I haven't:

Designing an accurate OCR in the Indian languages is one of the greatest challenges in computer science. Unlike European languages, Indian languages have more than 300 characters to distinguish, a task that is an order of magnitude greater than distinguishing 26 characters. This also means that the training set needed is significantly larger for Indian languages. It is estimated that at least a ten million-word corpus would be needed in any font to recognize Indian languages with an acceptable level of accuracy. DLI is expected to provide such a phenomenally large amount of data for training and testing of OCRs in Indian Languages. Many of the contents, besides scanned images, have been manually entered for this purpose. Using this extremely large repertoire of data, a Kannada OCR has been developed.

(Via Open Access News.)

Going All Googly on Copyright

Some people might say I already write too much about copyright; but for those who don't, and are dying for even more of the stuff, here's a blog on the subject. And not just any old blog (like this one); how's this for author credentials:

Senior Copyright Counsel, Google Inc. Former copyright counsel to the U.S. House of Representatives, Committee on the Judiciary; Policy Planning Advisor to the Register of Copyrights; Law Professor Georgetown Law Center (adjunct), Benjamin N. Cardozo School of Law (full-time faculty member, founding director L.L.M in Intellectual Property program), author of numerous treatises and articles (including one on fair use with Judge Richard Posner), including a forthcoming multi-volume treatise on copyright.

The latter, by the way, is a cool 6,700 pages long.... (Via Against Monopoly.)

Dry Up, Epson

Time to stop buying Epson inkjet printers, it seems.

Finding Our Way to a Third Life

Talking of geography, here's geograph, which "aims to collect geographically representative photographs and information for every square kilometre of the UK and Eire". That's nice, but I'd like to see this go further.

Imagine if pix were available for a much finer mesh - say, every ten metres (or something). Imagine, then, using some software like Photosynth, a seriously cool piece of software that is sadly closed source (and Microsoft's, to boot), to stitch all those images together into a complete, three-dimensional world - our world - that you could navigate through, while able to see everyone else there doing the same.

Third Life, anyone? (Via Open (finds, minds, conversations)...)

WAYN - Where Were You?

The Internet famously abolishes geographical location, but people are still located. This means that you often want to know where your family, friends and acquaintances are. Where Are You Now (WAYN) lets you provide your present and future locations for interested parties. It's an obvious idea - so obvious, in fact, that I wonder why it hasn't come along before. (Via Quoi9.)

29 November 2006

Microsoft: Do You Have to Be So Blatant?

Massachusetts, we know, has had a troubled time when it comes to implementing ODF. But here's some fresh blood on the technical advisory group that will oversee that project. Oh, but wait a minute, who's this newcomer? Andy Updegrove has the details:

That person is Brian Burke, the Microsoft Regional Director for Public Affairs, and if that surprises you, it surprises me as well, given the degree of acrimonious debate and disinformation witnessed in Massachusetts over the last 15 months involving the Information Technology Division's transition to ODF.

Er, Microsoft? As in "not-really-keen-on-ODF" Microsoft? Isn't this a little bit, well, you know - blatant?

WordPerfect Does ODF - Finally

Still hedging its bets somewhat, Corel has finally done it:

Corel Corporation (NASDAQ:CREL; TSX:CRE) today announced that Corel WordPerfect Office will be updated to support new XML-based file formats, the OASIS Open Document Format (ODF) and Microsoft Office Open XML (OOXML).

Better late than never.

Closing in on the Tipping Point

If users are a software company's bread and butter today, developers are the future. That's why Microsoft has built up such an impressive developers' programme. Keep them sweet, and you keep tomorrow safe.

Well, that was the theory, but something seems to be going wrong. The latest of the by-now venerable Evans Data reports on developers shows some pretty amazing trends.

Try these for size:


developers said that in the next 12 to 18 months they expect to be developing more Linux apps than Windows apps.

...

developers with Linux chops report that their top two development choices are Web-based interfaces and rich client applications. This was expected because these types of apps have such wide usage.

The No. 3 choice, however, falls under the category of “emerging market”: Linux desktop apps.

...

The organizations that these developers work for (or are aligned with) will be taking a look at many open source applications in the next two years, the survey finds.

A hefty 69% will consider open source browser Firefox, with 70% planning on considering application development software.

Also interesting is the popularity of code re-use:

developers are using chunks of code from the open source library, or open source third party solutions, to complete their own projects.

The survey finds the practice is particularly popular because of today’s tight development cycles. Also driving popularity is the cornucopia of open source choices that are now available. Some 32% of developers say “ease of use” prompts them to use pre-written open source code, with 25% reporting “quality” as their rationale.

Is that the sound of a bandwagon approaching? (Via Tuxmachines.org.)

BitTorrent Falling to Bits?

Bad rumours swirling around BitTorrent: that it's getting lots of dosh, presumably to go corporate and "respectable", and that the man behind it, Bram Cohen, is out of it.

Somehow, I don't think the new BitTorrent strategy will be very popular with its current users. Whether the company can make money by fawning all over the big content monopolists remains to be seen. I'm not holding my breath.

Trademark of the Blog

On Technorati's home page, there is a rather witty piece of self-deprecation: "55 million blogs...some of the have to be good." Not only must some of them be good, but you can also expect them to be on any subject. So it should come as no surprise, I suppose, that there is a blog devoted to the subject of trademarks. (Via Luis Villa's Blog.)

OOPS - They Did It Again

I've written about the OpenCourseWare (OCW) initiative several times. It began at MIT, but is now spreading as other institutions make their courses freely available. However, most of this material is in English, and part of the point of open courseware is for people all over the world to have access. That means it needs to be translated, and what better way than to do it via a kind of open translation process?

That's pretty much what the Opensource Opencourseware Prototype System (OOPS) does:

This site invites volunteers to help transcribe many available Open Educational Resources (OER) video lectures into English. The OERs included in this site are from MIT OCW and many other insitutions. You don't need to be able to speak Chinese to help. Everyone who can understand and type English is encouraged to participate.

The man behind OOPS is Lucifer Chu:

In 2003, Chu, known for translating J.R.R. Tolkien’s Lord of the Rings into Chinese, read an article in Wired magazine that described Asian students trying to use MIT’s OCW.

"I was deeply touched," he says. "After I read the article, I thought, what if?" Chu quit his job at a publishing house and founded the OOPS project to translate MIT’s OCW site for Chinese-speaking people.

He was able to do this because of an rather daring gamble:

His life was set to change in the late 1990s, when he first began reading the English editions of J.R.R. Tolkien's epic Lord of the Rings. On hearing that a movie version of Tolkien's trilogy was in the pipeline, Chu approached a local publisher and offered to translate the works into Chinese for a minimal fee.

The deal was that if the translated works sold less than 10,000 boxed-sets, or 40,000 individual copies, Chu would donate his translation services for free. If, however, sales surpassed the 10,000 mark he would receive 9 percent of the retail value of each book.

It was a gamble, but within weeks of the release of the first of director Peter Jackson's big-screen trilogy in December, 2001, Chu's translation had become a national bestseller.

The number of boxed-sets sold in Taiwan to date stands somewhere in the region of 220,000 and Chu is now worth in excess of a cool NT$27million.

Now his team of some 700 translators have moved on from the original MIT material and started work on that released by the Johns Hopkins Bloomberg School of Public Health.

A classic story of a do-gooder made good? Maybe, but not everyone is happy with his efforts:

A group known as COER, or China Open Education Resources, which is a paid fulltime crew of university professors and intellectuals in China working on translating MIT courses, have let Chu know that OOPS's volunteers are undermining their work.

Don't you just love human nature? (Via Open Access News.)

28 November 2006

Going Nuts over ODF

And not just Brazil:

The OpenDocument Format Alliance (ODF Alliance), a broad cross-section of organizations, academia and industry dedicated to improving access to electronic government documents, today applauded Brazil's decision to recommend ODF as the government's preferred format; India's decision to use ODF at a major state government agency; and Italy's decision to recognize ODF as a national standard.

(Via Bob Sutor's Open Blog.)

Big Blue's Cunning Ploy

Clever:

IBM, the world's largest computer company, has a successful venture capital group operating in the heart of Silicon Valley, yet it makes no investments in startup companies. Instead, it tells VC firms what types of startups it might want to acquire and waits for the Silicon Valley innovation machine to do the rest.

Interview with Second Life's Philip Rosedale, Part II

This is the second part of the interview, in which Rosedale talks about the future of Second Life, including funding options, the arrival of big business, the open sourcing of Second Life's code, and the rise of the 3D Web. The first part, which traces the origins of Second Life, can be found in a posting made yesterday.

Glyn Moody: What's your overriding principle in running Second Life? How do you decide detailed economic and social policies – elements that clearly have a huge impact on how Second Life is experienced by residents?

Philip Rosedale: The overriding principle is that it should run itself. And, in particular, that the best way to make SL stable in the long-term – and I say that word "stable" in the physics context, related to complex systems – [is to] have a high degree of heterogeneity and a high degree of locality in [its] behaviour. While there may be a loose framework of unifying principles, the majority of the policy and the majority of the environment is determined by the local area that you're in.

We should be able to define low-level rules of interaction – that there will be a reputation system, or that you can transfer inventory between people, or land has an ability to exclude others from it if you choose as the landowner. Our idea is to use low-level rules to make SL stable, not high-level governance, and in fact to do high-level governance only to the minimal degree that we can't simplify our way out of.

For example, economic policy is at some level necessary globally, only because the efficiency of a single currency is such an enormous public good, right? If there's one Lindex, there's $35,000 a day in trading and that will make it fairly stable, and having it be stable is a public good. There are a few cases where you need to use global systems, but we basically try to avoid those wherever we can.

With social policy – we don't really have any. The community guys say: be nice to each other and don't impair each other's ability to interact, and we'll use force to establish that if necessary. But I think that will give way to more and more sophisticated systems of local control. So, like the question of dispute resolution and arbitration and crime in SL, long-term I totally expect that to be managed by an overlapping set of locally-defined standards. If you look two years in the future or something, I suspect getting in trouble in SL would probably mean getting put on someone's blacklist. Or getting subjected to a trial by users – not by Linden Lab – [where] at the end of it you get put on that blacklist. And because it's a public trial getting put on that blacklist is very serious because 60% of the people in SL subscribe to that blacklist.

I suspect that that kind of user-created governance is much more likely to be successful. Indeed, I would say that one of the appeals of SL as compared to the real world is that the real world unfortunately has too many cases in which it seems necessary to use central control to establish an optimal system for everyone. In the real world there are key resource like historically steel and now silicon and oil, that humans can easily park on top of the only places on the earth's surface where those resources are, and then use guns to maintain control of those resources – or something like guns. Governments have to act to break up the monopolistic and therefore inefficient positions that can be established by single individuals over those resources.

But of course SL doesn't have any fundamental resources that you need to control, so establishing a monopoly position in SL is much harder - maybe, hopefully, impossible. So we'll try to set the low-level rules so that's it's as unlikely as possible that anyone can have a monopoly on anything. But I think we'll be more easily able to do that because we have access to the code in a way that I suppose only God has access to the code in the real world.

Glyn Moody: As well as the in-world traders, we are now seeing major RL companies enter Second Life; some residents are worried that this will turn Second Life into a huge market research experiment or into a virtual shopping mall: how do you view things, and how will you assuage their fears?

Philip Rosedale: Well, I don't think I've done a good job assuaging people's fears, and I think that's the right expression. But as a deep thinker about the behaviour of complex systems, I do feel fairly confident that major real-life companies will succeed in SL only to the extent that they are able to offer real value in the same manner in which those people that have been there for three years have offered value.

The real life companies in the real world can just park in New York and enjoy the benefits of being in New York – you just don't get that in SL. I also think that there is a kind of sense of community and a sense of a shared future in SL, the very powerful fact that you are writing the future – you as the user, all of us collectively. That is a very powerful, almost spiritual thing about what it's like to be in SL. And I think that if you're a real life company trying to turn SL into a marketing experiment you'd have to fight and win against that force, and I don't think you will. Even if we as a company were bound and determined to turn SL into some huge market research experiment, from which we would maximally profit, I don't think we'd be successful, given where it is now.

But I think if we can build low-level rules that keep it a level playing field then that is the primary thing that will keep all of that spirit in place. And I don't see us doing anything in any other direction. We have struck no deals with these big companies, we have no relationship with them, we don't even know how many there are or who they are. It's hard to tell who's buying what, but it looks like the real-world companies represent a low single-digit percentage of land ownership at this point.

Glyn Moody: Will your business model bring in enough to allow you to grow rapidly as Second Life takes off, and still make a profit?

Philip Rosedale: The money people are paying as land-use fees – the recurring fees per acre per month - that's a profitable business. We've set the prices pretty low at the outset, because we just wanted a lot of creativity. When people are new to systems like this they don't believe it's all going to work. So it was in our interests to make these servers as cheap as possible. But we always had in mind that that would be a fundamental part of the business and we needed to set prices in a way that made sense. If you look at the recurring price of a server today, depending on what kind of server you're buying, what kind of customer you are - whether you're buying on the islands or on the mainland – it's a couple to several hundred dollars a month – that's a fine business.

I think that on an even higher level than that, we believe that it's all going to be a good business just because of the size of the economy. We can reasonable ask a fee against what's going on in the economy in a variety of ways. I think today land-use fees are the right way to do that because it's a bit like being an entrepreneur who wants to move to a new country. You look for a country that offers like no sales tax and no corporate income tax. When you move your company there the only thing you probably pay for is a lease on the land and basically that's what we're offering here. I think to an entrepreneurial content creator we probably feel like Malaysia or something.

Glyn Moody: As Second Life matures, might you add things like a corporate income tax or a sales tax?

Philip Rosedale: We could, there's also things like advertising. Right now, people do pay us to list classified ads and also place listings. That could be a way to make money in the future. Sales tax on transactions? Maybe someday, we wouldn't rule that out. Our mission is to get the most people creating the most amazing content and experiences. So we'll be pretty aggressive about changing our business model only to the extent that it keeps that going at maximum speed.

People often ask, beyond the money, how will you say that you were successful, Philip? What I always say is that I will feel like I've been successful personally if I have made it grow as fast as it could. And if I slowed down some of that growth to convert it into wealth for myself, well, shame on me. The people behind the company are very principled about changing the world in a positive way through technology – that's Mitch [Kapor], Pierre [Omidyar], Jeff Bezos, Benchmark Capital, Catamount Ventures, and Ray Ozzie, all the people behind us, they've got the same perspective.

Glyn Moody: You've recently appointed a Chief Financial Officer who has had experience in making an IPO: does that mean you are thinking about doing the same at some point?

Philip Rosedale: I think the only thing I'll say about that is just that the company is making money in a way that will enable us to exist and grow as we like and as long as we like as a standalone company. Whether it's a private company or a public company, we can be a successful company in our right.

Glyn Moody: If someone made you a substantial offer for Second Life, would you consider taking it – or are you so committed to your vision that it would trump any consideration of money?

Philip Rosedale: Oh, without question, yeah. I can only speak for myself, personally. First off, I've had the fortune to be successful enough not to be tempted by dollars – I mean, everybody is tempted by dollars – I just mean that I've had the good fortune to convert enough brainpower into money historically that it makes me pretty insusceptible to that. But I fall back on what I just said to you: I would never make a decision that would cause this thing to grow any less slowly than it can, because I think that I'm making people's lives better. And I hold myself to the question: did I make as many people's lives better in as short a time as possible as I could? If I felt like the answer was “no”, and in particular because I wanted to make some money or something, I'd feel terrible, and I wouldn't do it.

If somebody came to us with a big offer, well, the question would be: How could the people who were offering us that money help us grow SL faster - better technology, better experience for more people? I think that what we're doing is so innovative, and in particular the way we run the company is so unusual, and the way we've built SL in many ways is so unusual, that it's pretty unlikely that there'd be another company out there that could help us do that. I'm not saying it's impossible, but I just mean that I would have to be convinced.

Glyn Moody: Going back to this tremendous growth, how will this be managed in-world – will there, for example, be new continents? And would you contemplate allowing different local (real-world) laws to be applied to some of that new land if the servers were located outside the US?

Philip Rosedale: To the first point - What will SL look like long-term? - I think if you look at the islands, people are already gluing them together, there's motivation to create contiguity. So I think that SL over the years to come will look like a bunch of large continents, that will have different characteristics, like we were talking about earlier. That may be related to governance and zoning and things like that.

The second question, about laws reflecting where servers are based, we just don't know. We're trying to be pretty smart about it, but the company's here in the United States right now. Yeah, the servers could be in another country, maybe that'll make the local laws apply differently on those servers - I just don't know. We're thinking about that, we're trying to learn as much as we can about it, we just don't have any immediate strategy.

Part of the problem here is there's a whole bunch of things about SL that are untested from a legal standpoint. So what we try to do is to err on the side of providing a lot of information and informing everyone. We talk to lots of people in the United States Government, for example, just saying, look, this is what's going on, this is what's happening, if you care, you can get more information, and talk to us about it, here's what on principle we think this means. There's a lot of different aspects of this that are going to be really fascinating to watch play out and that we couldn't give a final word on.

Glyn Moody: What is the US Government's attitude in general to this?

Philip Rosedale: I don't know. What I would say about everybody who comes into contact with SL, that has been really uplifting, everybody seems to get that it's a good thing, it's fundamentally an empowering thing. And nobody, whether you're the government or a company, nobody wants to screw that up. All the companies that I meet with, the CEOs, these companies that come into SL and do things, whenever I meet people, at least from my sample, they're all very smart and inspired about what SL is and what it can be, and can they just be there and be a part of that and not mess it up. I suspect that governments will have the same perspective. The US Government is pretty smart about doing things like taxation in a way that does not quench people's ability to innovate. I think that's what's cool about what we're doing, it's not just an economic discussion. Everybody who comes in contact with this and sees it is like, oh my God, this is making the world better: we've got to take that into account when we think about legislating.

Glyn Moody: You use a lot of open source to run Second Life, and you've said that you will be opening up elements of the code: what's the situation at the moment?

Philip Rosedale: So yeah, without speaking to specific timing or plans - and we've thought and are thinking lots and lots where there might be exceptions to this - but it seems like the best way to allow SL to become reliable and scalable and grow. And we've got a lot of smart people here thinking about that.

Glyn Moody: Looking forward, what are your views on the convergence of three-dimensional virtual worlds like Second Life with today's Web – the 3D Web as some are calling it?

Philip Rosedale: People always believe that the idea of simulating a three-dimensional world will make the experience of people in it different because it's three dimensional, and that's certainly true. However, there's a second thing about the 3D web that makes it different than the 2D web, and is really important, which is that there are other people there with you when you're experiencing it.

Look at MySpace. When you go to a MySpace page, you can listen to their music. What is the listening experience like? Well, it's still just you sitting in front of your computer listening alone to that music. But in SL, if you're listening to somebody's music, whether live or pre-recorded, there's a very good chance that there's someone next to you listening to the same music, and so you're able to turn to them and say: What do you think? Or you're able to turn to them and say: Have you been here before, and, if so, do you know where the lawnmower section is?

That, I think, is what makes the potential of the 3D Web different perhaps even more so than the spatial difference between 3D content, and 2D content. And I think that alone makes it very likely that there will be a kind of a 3D Web, that has this shared experience property. That's what everyone will look back on and say: Wow, that is what made it different.

27 November 2006

Ryzom.Org: Going on a Blender

Blender is a fine 3D modelling package, with a remarkable history:

The "Free Blender" campaign sought to raise 100,000 EUR so that the Foundation could buy the rights to the Blender source code and intellectual property and subsequently open source Blender. With an enthusiastic group of volunteers, among them several ex-NaN employees, a fund raising campaign was launched to "Free Blender." To everyone's shock and surprise the campaign reached the 100,000 EUR goal in only seven short weeks. On Sunday Oct 13, 2002, Blender was released to the world under the terms of the GNU General Public License. Blender development continues to this day driven by a team of far flung dedicated volunteers from around the world led by Blender's original creator, Ton Roosendaal.

Now someone is trying the same approach with the MMORPG Ryzom, which needs a helping hand:

Ryzom is an innovative MMORPG, which has been developed since the year 2000 by the independent studio, Nevrax. For the past two years Ryzom has been marketed and sold to gamers, developing a fiercly loyal fanbase. Unfortunately, due to market conditions and other unforseen cirucumstances, a request to begin bankruptcy proceedings has been filed at the commerce tribunal.

Until now, Nevrax has produced Ryzom, as a typical commercial software company. Nevrax, not the players, decide what direction the virtial world of Ryzom takes. We want to turn this model on it's head and give players control over the virtual world their character's inhabit. We want to purchase the source code, game data, and artwork, so that we can further develop it by placing it under a Free Software license.

Whaley, Whaley

Whales may share our kind of intelligence, researchers say after discovering brain cells previously found only in humans and other primates.

They were touted as the brain cells that set humans and the other great apes apart from all other mammals. Now it has been discovered that some whales also have spindle neurons – specialised brain cells that are involved in processing emotions and helping us interact socially.

Now there's a surprise.

"This is consistent with a growing body of evidence for parallels between cetaceans and primates in cognitive abilities, behaviour and social ecology."

How about if we stop eating them, then?

"Intelligent" Design

So the ID'ers are stepping up the pressure, here in the UK. They have a shiny new Web site - Truth in Science, no less - that looks jolly impressive in its comprehensiveness. You might think it would require an equal number of pages to counter the arguments put forth there. Fortunately, that is not the case.

It all comes down to the following section:


What is Intelligent Design?

The theory of intelligent design holds that certain features of the universe and of living things are best explained by an intelligent cause, not an undirected process such as natural selection.

Well, natural selection is not an "undirected process": it is one absolutely directed by a very simple, readily comprehensible mathematical fact: that a system with a greater rate of growth than rival systems will inevitably overtake the latter as time progresses. The graph is steeper, so whatever the starting point, there will come a time when it overtakes every other system's graph. The difference in growth rates is what is known as the "natural selection": in fact, there is no selection, just this gradual but inevitable emergence.

Every change to a system that causes it to grow faster is a change that will be propagated more thoroughly than one that tends to slow down the growth. This means that systems "evolve" - that is, that they change over time in such as way as to maximise their growth (and note that this evolution is not unique or directed at any particular "goal".)

On the other side, the basic fallacy of invoking "intelligent" design to explain "certain features" of the universe, is that it explains nothing. It is a completely circular argument: things are as they are because an "intelligent cause" made them that way.

That is neither explanation nor science, and as such has no place in either schools or universities except as fodder for debating societies who wish to hone their skills in demolishing specious arguments.

Eyeing Up EyeOS

A year ago, I would have dismissed the idea of a Web-based desktop as pretty pointless. Today, spending as I do around 99% of my time within Firefox - browsing, using GMail and Writely - I have to admit that it has a certain logic.

EyeOS bolsters its case by adding two crucially important features: it's free software, and it doesn't use Flash. There's a demo for you to try it out, as well as a begging bowl - they need some dosh to move the project on.