05 January 2007

Open Fabbers Made Easy

I've written before about open fabbers - effectively 3D printers that can make anything - and how it's crucial for there to be open versions of this important technology. But openness isn't enough: a design that was open but still cost millions to implement wouldn't have much practical impact. What are needed are open designs that are low-cost and relatively easy to construct.

A hint of the kind of thing that may be possible can be found in this video. It shows a mini-fabber that produces cars - Lego cars to be precise. But what's really interesting is that the fabber itself is made largely out of Lego. There's more on this project and on related issues in a fascinating post at Open the Future.

04 January 2007

I Want My Virtual London

Imagine:

flying at rooftop height up the Thames. You dive under Tower Bridge, then twist between the Gherkin and Tower 42 skyscrapers. As the London Eye looms, you bank right and dive into a translucent globe which transports you into the middle of St Paul's cathedral.

Yes!

This is an inadequate verbal description of the experience of using Virtual London (though you can click here for a clip). It is a dramatic 3D computer model showing every single building inside the M25 as at least a shaded box; some are in almost photographic detail. The model is being developed, with government money, to help Londoners visualise what is happening to their city.

Yes! Yes!

What Londoners cannot do, however, is experience Virtual London on the web. The reason will be familiar to anyone who has been following Technology Guardian's Free Our Data campaign: Virtual London is based partly on a database created by Ordnance Survey, a state-owned body which has to generate commercial returns. Although Virtual London was funded by another state body, the computer model cannot be posted on the web without infringing Ordnance Survey's copyright.

No!

As a Londoner, and proud of it, I demand my virtual birthright. If the Ordnance Survey isn't up to providing it, I suggest we place an ordnance under 'em and be done with the wretches.

The Man Who Invented Freedom of Information

Anders Chydenius is hardly a well-known name; it should be:

Last year, the Anders Chydenius Foundation celebrated the 240th anniversary of the world's first Freedom of Information Act. Sweden and Finland were one big empire in those days, and the Swedish-Finnish law -- passed in 1766, two hundred years before a similar law was passed by the U.S. Congress, and ensuring open access to all government papers and other kinds of information under a "principle of public access" -- was largely the product of one man's visionary ethical ideas.

Good news, though: you can read his masterpiece, The National Gain, which seems to be pretty similar to Adam Smith's The Wealth of Nations, but predating it by 11 years, online and in English thanks to the Anders Chydenius Foundation.

Free, of course.

Net Neutrality Open Source Documentary

The title says it all.

Wise Words on Wikia

Here's an example of TechCrunch doing its job well:

I was going through CEO Gil Penchina’s Wikia presentation slides at the Le Web conference in Paris last month and noticed something that made me realize they could be a huge site some day. According to the company, Wikia is producing 2.5 million page views per day and growing steadily, and their new article growth rate tracks the early days of Wikipedia, nearly identically.

Playing a Different Kind of Open Game

As the boundary between online games, online worlds, and even the real world all starts to deliquesce, here's an interesting essay on what the author, Jesper Juul, calls "open games":

According to a widespread theory, video games are goal-oriented, rule-based activities, where players find enjoyment in working towards the game goal. According to this theory, game goals provide a sense of direction and set up the challenges that the players face.

However, the last few decades have seen many things described as "games" that either do not have goals, or have goals that are optional for the player: Sims 2 (Maxis 2004) has no stated goals, but is nevertheless extremely popular. The also popular Grand Theft Auto: San Andreas (Rockstar Games North 2005) is superficially a goal-oriented game, yet the game allows the player to perform a wide range of actions while ignoring the game goal. San Andreas isin many ways as different from Sims 2 as can possibly be: Where Sims 2 has no goal, San Andreas contains an explicit goal. Where San Andreas is infamous for being immoral and violent, Sims 2 is famous for its family-friendliness. Yet San Andreas and Sims 2 are fundamentally similar in that they are top-selling, open and expressive games, games that let the player use them in many different ways, games that allow for many different playing styles, for players pursuing personal agendas.

Not quite the openness that we know and love on this blog, but definitely a kissing cousin.

03 January 2007

Opening Up the WebOS

I realise I am a little late to this, but I have to say that YubNub really is the bee's knees:

YubNub is a command-line for the web. After setting it up on your browser, you simply type "gim porsche 911" to do a Google Image Search for pictures of Porsche 911 sports cars. Type "random 49" to return random numbers between 1 and 49, courtesy of random.org. And best of all, you can make a new command by giving YubNub an appropriate URL.

The most important bit is the last: it allows this command-line to be extended in any way; moreover, there is a wonderfully Darwinian element to which of these extensions "survives", in the sense of being used.

I can't help feeling that something really big will come out of this one day. Web 3.0? Web 4.0? I don't mind waiting....

Akkadian and the Opens

Any post that manages to link Akkadian with openness gets my cuneiform inscription.

Virtually a Real Currency

And so the line between what is a "real" and "virtual currency" blurs yet further:

Tencent, QQ.com's parent company, is being sued by an angry user for impersonating a friend and getting him to link through to a contest site. Damages sought: 40,000 Q coins, and 445 5-digit QQ numbers (see previous post on the value of QQ numbers). Is this the first time that a court of law has been asked to award virtual currency in a settlement? It all points to the way that Q coins are increasingly being used as an alternative to the [Chinese] RMB for online economic transactions. It makes sense, given that a) so few Chinese have credit cards with which to pay for online goods and services; b) the vast majority DO have QQ accounts and Q coins with which to purchase online goods and services; and c) You can accumulate Q coins by playing online QQ games.

The post also links to this useful introduction to the world of QQ coins.

Open MMORPGs: Hope Shifts to PlaneShift

So the hope that Ryzom.org might turn into a major open source MMORPG didn't work out (although there are discussions about building on the momentum behind the attempt). Meanwhile, here's PlaneShift, another MMORPG, already releasing code under the GNU GPL.

Mozilla Maketh Mucho Moolah

Free software is not something you associated with money rolling in, but Mozilla seems to be in this enviable position:

In 2005 the Mozilla Foundation and Mozilla Corporation combined had revenue from all sources of $52.9M. $29.8M of this was associated with the Foundation (both before and after the creation of the Corporation). The bulk of this revenue was related to our search engine relationships, with the remainder coming from a combination of contributions, sales from the Mozilla store, interest income, and other sources. These figures compare with 2003 and 2004 revenues of $2.4M and $5.8M respectively, and reflect the tremendous growth in the popularity of Firefox after its launch in November 2004.

But, as I've just written elsewhere, Mozilla needs urgently to spend this money on a big task: making Firefox 3.0 really rock.

02 January 2007

Platform-Independent Petitioners

One of the great things about the Internet is that it lets people take the initiative in all sorts of ways. Take, for example, the current brouhaha over the live streaming service of the Council of the European Union - or rather, the lack of it for certain users:

On which platforms can I view the live streaming media service of the Council of the European Union?

The live streaming media service of the Council of the European Union can be viewed on Microsoft Windows and Macintosh platforms. We cannot support Linux in a legal way. So the answer is: No support for Linux.

The question is, what can be done? The answer - maybe not a lot, but petitions have a long and honourable history in the democratic tradition; such things certainly won't hurt, and at the very least provide a practical demonstration that some people care. If you're an EU taxpayer, I urge you to add your voice - all you need to give is a name and an email, and the latter is not displayed.

And remember: the Internet is platform independent, so there's no excuse not to....

ObjectWeb of Desire

Unless you're deep into middleware, you've probably never heard of ObjectWare, creators of the JOnAS software. But something interesting is happening: ObjectWare is merging with OrientWare:

an open organization that integrates the mature results achieved by the 863 Program in the domain of middleware by universities and institutes such as Beihang University, Peking University, the Institute of software for Chinese Science Academie and National University of Defense Technology etc. Orientware code base is a collaborative composition of various middleware platforms, such as CORBA, J2EE, TP-Monitor, Portal and Workflow built on open and standard technical specifications. The goal is to provide a comprehensive middleware platform for the Chinese national information infrastructure that could challenge its foreign counterparties with respect to performance and functionality.

Global middleware (globalware?): sounds good to me.

Theonemillion(master)piece

Now, I wonder where they got the idea for this?

We are asking you to draw a small square image using software on our website. You don't need to be an artist or be able to draw - you can make patterns, write words, doodle - what-ever you want. Your image will be one of one million images that will make up the entire picture - The One Million Masterpiece.

You can choose to make your picture fit in with the surrounding pieces, or make it stand out, by using a preview feature that shows your image with the context of your neighbours. You can change your image at any time if you don't feel happy with it, and you can exchange messages with your fellow artists using our community pages.

All in a good cause and that, but it has to be said that pooling a million images does not make an image a million times "better". Interestingly, that Other Page looks rather more artistic.... (Via eHub.)

Public Domain Day

An interesting list of works that have come into the public domain this year - in some places, depending on how idiotic the term of copyright is (50 years after death, 70 years etc.).

Bad to see the UK doing so badly:

Even more sadly, in the United Kingdom, where millions of pages of archival documents on Canada and other former British possessions are held, not one will be public domain, no matter how old it is or when its author (if known) died, until January 1, 2039.

"Only" 32 years to go.... (Via Michael Geist's Blog.)

Finding Room for Placeblogs

Given that there are several zillion of the things, it's surprising that more vertical blog segments haven't emerged. One obvious cut is by location, and here's Placeblogger that acts as a central resource for this sector. (Via Boing Boing.)

Second Life Business Communicators Wiki

There's a lot of froth flying around about the business use of Second Life, but not many facts. Here's a good resource in the making: a wiki that aims to pull together concrete information about such activity. There's not much there are the moment, but you know what you can do about that....

01 January 2007

Open Source War

The article may be old, but the issue of open source war - the kind currently being waged in Iraq, for example - is sadly bang up to date (so to speak):

It's possible, as Microsoft has found, that there is no good monopolistic solution to a mature open-source effort. In that case, the United States might be better off adopting I.B.M.'s embrace of open source. This solution would require renouncing the state's monopoly on violence by using Shiite and Kurdish militias as a counterinsurgency. This is similar to the strategy used to halt the insurgencies in El Salvador in the 1980's and Colombia in the 1990's. In those cases, these militias used local knowledge, unconstrained tactics and high levels of motivation to defeat insurgents (this is in contrast to the ineffectiveness of Iraq's paycheck military). This option will probably work in Iraq too.

In fact, it appears the American military is embracing it. In recent campaigns in Sunni areas, hastily uniformed peshmerga and Badr militia supplemented American troops; and in Basra, Shiite militias are the de facto military power.

The link came from a post on the blog of the author of this fascinating analysis, John Robb. Recommended.

Free Thinking about Free Culture

So the Free Culture Foundation has launched. That sounds good, but I can't really tell from the site what it's doing: the philosophy section contain essays that taken together are hardly coherent. Freedom is good, but not when it leads to confusion. Perhaps something will emerge with time.

Word the Day/Year: Computronium

It's not often I come across completely new and unsuspected words/concepts, so it must be a good omen that I happened upon this today: computronium. (Via Open the Future - a cheerful little number for the beginning of the year, I must say, Jamais.)

Welcome the Real and Virtual 2007

I won't add to all the other prognostications for this year - not least because some people have already done it so well:

let me start the year by commenting on a key trend that I believe will similarly take off in 2007 and become more widely accepted in the marketplace as the year progresses. I believe that highly visual interfaces and virtual worlds will become increasingly important for interacting with applications, communicating with people and engaging in commerce, - what we in IBM have started to call v-business.

And Irving Wladawsky-Berger - for it is he - then goes on to explain why:

In IBM, as in many companies, we spend a lot of our day in conference calls with people all around the world. The choice is not whether to have those meetings in person - but how to make the meetings more effective, more human. As many have been discovering, virtual world meetings might be one of the ways of significantly improving the quality and feeling of meetings involving multiple people in remote locations.

He concludes with an important caveat:

In the end, the market acceptance of virtual worlds, - as that of any other technology-based trend, - depends on whether it brings real value to whatever it is people want to do and are willing to pay for.

30 December 2006

Warning: Taggers at Work (Again)

Over the New Year period I'll finish off tagging older posts to improve navigation on this site. So please excuse the RSS deluge that follows.

29 December 2006

Banking on Benkler

Trust Yochai to give us a way forward - and some hope:

In the mass media environment, there was a general culture of "I saw it in print, therefore it must be true." This culture led to a relative atrophy of critical faculties, and made the public sphere highly manipulable, or simply prone to error. It is not, for example, that well-trained media critics could not point out the dozens of ways in which any given news report or television program were biased or incomplete. They could. But the readers, viewers, and listeners by and large adopted a trusting relationship to their media. We long spoke about the need to teach critical television watching. But that never happened, really. I think as a new generation grows up reading things that never have a clear voice of authority, that have only provisional status as inputs, we will begin to see a more critical, investigative form of reading, as well as listening and viewing. The act of reading will be more like an act of investigation, as one picks up pieces of evidence with variable levels of credibility, triangulates them, and arrives at a conclusion that continues, nonetheless, to be revisable and falsifiable. This is the essence of the scientific method. It is high time that people adopt it more broadly. I embrace this uncertainty, for with it comes critical reading. This trend is then strengthened by the widespread practices of cultural production, what I have characterized as the re-emergence of a new folk culture in the digital environment. People who create know how to be more critical users.

Those who Cannot Remember the Past...

...are condemned to release again it ten years later.

I was interest to read that Sun has launched its Looking Glass interface. Not just because it's yet another 3D-ish approach, with some interesting applications coming through. But also because Sun seems to be blithely unaware of the history of the Looking Glass moniker. As I wrote in Rebel Code:

Caldera was set up in October 1994, and released betas of its first product, the Caldera Network Desktop (CND) in 1995. The final version came out in February 1996, and offered a novel graphical desktop rather like Windows 95. This "Looking Glass" desktop, as it was called, was proprietary, as were several other applications that Caldera bundled with the package."

Caldera, of course, eventually metamorphosed (hello, Kafka) into SCO....

Enter the Metaverse/Matrix/Neuronet

An eagle-eyed Mark Wallace spotted the International Association of Virtual Reality Technologies (IAVRT), a new Web site/organisation, with its intriguing - and possibly redundant - Neuronet:

IAVRT is working with its VR member peers and the global community to create and govern a new real-time virtual reality network, separate and distinct from the Internet, which will be called the Neuronet. The Neuronet will be designed from the ground up as the world's first - and only - network designed specifically for the transmission of virtual reality and next generation gaming data. The Neuronet will organize the virtual reality world and ensure its safety, reliability, and functionality.

The purpose of the Neurornet will be to facilitate cinematic and immersive virtual reality experiences across distances. These will include almost every type of experience imaginable with some of the most obvious being real-time video chat, video streaming, virtual reality travel, history, adventure, gaming, entertainment, sports, hobbies, business, education, medicine and training to name just a few.

The Neuronet will function similarly to the Internet in its ability connect users in different locations, but instead of the user interface mechanisms associated with the Internet, it will use Virtual reality (VR) technologies to facilitate cinematic and immersive virtual reality experiences for end-users.