13 December 2006

The Real Crowdsourcing

Tuangou 团购 - not sourcing from crowds, but sourcing for crowds:

for tuangou, it's all about shopping, aggregating enough people to be able to get a discount or better terms on everything from cars to home remodelling materials to real estate.

This post also has a good picture of the physical reality of tuangou.

12 December 2006

Not-So-Sadville

Here's an interesting piece of research that attempts to get some (relatively) hard facts about residents of Second Life. It's only an indication, of course, but it certainly gives the lie to many misconceptions about the place:

Respondents who claim to feel happy in Second Life, also feel happy in the physical world: this hypothesis does not hold for those who spend more than 30 hours a week in Second Life and feel unhappy in the physical world. The relation is strongest for the 18-30 hrs group: the happier they feel in real life, the happier they feel in Second Life. The relation is weakest for the under 18 hrs group. The hypothesis that the more hours one spends in Second Life, the unhappier one feels in the physical word, does not seem to hold. The socially skilled, who feel comfortable in the real world, also feel most comfortable in Second Life.

Update: And talking of hard facts, here's a new page of Second Life numbers. What's most interesting is that they are all showing the same shape.

OpenServing

How can I resist a pitch like this?

Openserving extends the essence of the open source model — free software and content — to all aspects of web-based computing.

You can set up your own collaborative blogging site.

All articles are sorted democratically.

Sound good?

Here's a bonus: keep 100% of the ad revenue for yourself.

Highly laudable, but it's this bit that worries me:

Wikia founder and chairman Jimmy Wales said, "Social change has accelerated beyond the original Wikipedia concept of six years ago. People are rapidly adopting new conventions for working together to do great things, and Wikia is a major beneficiary of that trend. OpenServing is the next phase of this experiment. We don’t have all the business model answers, but we are confident – as we always have been – that the wisdom of our community will prevail."

I see: so you mean that although you lose money on every user, you make up on volume?

God Bless Bickering

Poor Charlie:

The EU Internal Markets Commissioner has warned that Europe is about to miss out on a chance to forge a pan-European patent disputes forum because of long-standing international bickering on what a system might look like.

Following further fruitless discussions between European countries this week, Charlie McCreevy has warned that the entire plan could stall. “Anything remotely concerning this patent area is fraught with minefields at every turn of the road,” McCreevy told the Financial Times.

Welcome to Iconistan

I'm such a sucker for clever neologisms:

There's a turf war heating up over a strip of web real estate called "Iconistan."

You won't find this mythical land on a map, as Iconistan exists only at the bottom of blog posts. It's where that little crowd of icons gathers, begging you to post a bit of news to Digg, Reddit, del.icio.us and various other social news and community sites.

Digital Mozart and Our Open Future

One of the key ideas that underpins this blog is that one day all knowledge will be freely available online. Open source is the means, and open content/open genomics/open data etc. will be the result.

Clearly, there is a long way to go, but it is important to keep things in perspective. Ten years ago, Wikipedia did not exist; today, it provides an unparalleled collection of knowledge, for all its faults. Looking just a little further back, say 15 years ago, the Web consisted of a few servers worldwide, and GNU was kernel-less - Linux had only just come into existence. We have gained much in those ten and fifteen years.

And now here's another straw in the wind, a sign from the future: the complete works of Mozart available online, free:

Starting on December 12, 2006 the ISM and the Packard Humanities Institute will make the complete musical texts of the NMA available to everyone for private, scholarly, and educational use as NMA Online. Free access will be provided on the Internet at http://dme.mozarteum.at/. The music pages are linked with the scans of the NMA’s critical reports. Comprehensive search capabilities allow users to easily find, study, and print any of Mozart’s works as PDF files. The NMA Online is the first extensive, up-to-date complete works edition that is available to everybody at no charge.

This is a wonderful resource, if rather slow because of the huge interest it has provoked. But that's a detail: this is the open future, and it's coming.

5 Things I've Learned From a Year's Blogging

Today is the first anniversary of opendotdotdot. Since this fact is of little interest to anyone but myself, I thought it might be useful to extract what pearls of wisdom I can from the experience of writing 1,260 posts in that time.

1. Google is your friend

Over half the traffic that arrives on these pages comes from Google. Moreover, the absolute number of visitors directed here by the Google machine just keeps on going up. I can only presume that the more posts you make, the more Googlejuice you generate, and the more you move up the ranks. Indeed, when I take a look at some of the keywords people enter in Google before arriving here, it is gratifying to find this blog pretty highly placed, albeit for some pretty wacky terms (like "wackypedia" and "seed gestapo") as well as a few surprisingly mainstream ones (like "philip rosedale interview").

2. Yahoo and MSN are a waste of time


I'm constantly amazed at how utterly Google dominates the search engine field in terms of the visitors it provides. I had expected MSN to be way behind, but not Yahoo; in fact, I get more visitors from MSN than Yahoo, which barely registers at all. Maybe this says something about the kind of readers/searches that end up at my blog, but it also emphasises the importance of Google. Interestingly, Technorati also generates far more leads than either Yahoo or MSN.

3. People like tags

The first version of the blog had no tags, for the simple reason that Blogger did not offer the facility, and I was too lazy to do it by hand. But when the new Blogger beta came out with tags, I dutifully employed them. I'm glad I did, because people really like using them to search within the blog. In fact, like me, people are lazy: they just can't be bothered entering a search term in the blog search box, but they can summon up the energy to click on one of the tags. One consequence of this is that I intend to go back and tag all of the older posts, since it clearly is something people find useful.

4. People like weird stuff

I am resigned to the fact that I am completely unable to judge which posts will be popular or not. Sometimes I spend ages crafting some witty/profound/novel/hot post, only to have it roundly ignored by almost everybody. Equally, I've often knocked out a trivial/pointless/content-free post only to find everyone and their dog rush to admire its insights. Sigh.

5. It gets easier

In many ways, the most important lesson that I take away from a year's blogging is that the more you do, the easier it gets. This is not just because you learn to type faster, but also because I've found that blogging helps me think faster and maybe even better. It's also a direct consequence of the fact that it's such damn good fun.

11 December 2006

Larry's New Code

As the author of two books with the word "code" in the title, I naturally gravitate to other tomes that also draw on this word. But Larry Lessig's Code is rather special: it's one of the definitive texts of the Net age. I remember reading version 1.0, when it came out; and now, following a suitably wikified genesis, here's Codev2. (Via Michael Geist's Blog.)

Towards the Bio-Fabber

One of the reasons I think copyright issues regarding text, images, music etc. are important is that they are a foretaste of when things will get really interesting, in two quite separate spheres.

The first is that of virtual worlds, where everything is digital, and therefore potentially able to be copied. The CopyBot incident in Second Life was a hint of what is to come there. Perhaps even more disturbing is the second: once three-dimensional fabbers are perfected and become cheap, and you can start copying physical objects, so-called real-world economies are going to have a lot of problems.

But it looks like there's a stage even beyond that. New Scientist reports that a kind of Bio-Fabber is already in the early stages of development:

An inkjet device that prints tiny “bio-ink” patterns has been used to simultaneously grow two different tissues from the stem cells of adult mice. Surgeons could one day use the technology to repair various damaged tissues at the same time, the researchers say.

Now, put together copyright with issues of privacy and identity....

Update: Here's a rather deeper meditation on the same subject, with a rather wittier title: "Bioprinters vs. the Meatrix".

Solveiging a Publishing Problem

What do you do if your publisher never actually publishes the book you have written about OpenOffice.org for them? Easy: buy back the rights and self-publish:

I had it done in May, but there was much dithering at Prentice Hall. It's not just them -- lots of publishers are facing the fact the publishing is different now, and book contracts have been getting cancelled all over the place. I had the opportunity to get the publication rights back, so I jumped at the chance and ha've self-published the Guidebook.

The author, Solveig Haugland, probably knows more about using OpenOffice.org than anyone, so the book is highly recommended. She's even made available some sample chapters so you can try before you buy.

Now is Our Summer of Code Made Glorious Winter

After the Summer of Code, now the Winter of Code:

The South Korean government and local tech companies have started an open source student developer contest, similar to Google's Summer of Code.

Dubbed Winter of Code, the competition will begin during Korea's winter recess in January next year. Organized by Korean games publisher NCsoft, local IT firms and the Korea IT Industry Promotion Agency, the contest aims to nurture new developers and promote open source software development in the country.

Telling the Truth About a Telling Fact

Rob Weir has a characteristically sharp and original analysis of the recent approval by ECMA of Microsoft's Open Office XML:

Thus the remarkable achievement of Microsoft and Ecma TC45, who not only managed to create a standard an order of magnitude larger than any other markup standard I've seen, but at the same time managed to complete the review/edit/approve cycle faster than any other markup standard I've seen. They have achieved an unprecedented review/edit/approval rate of 18.3 pages/day, 20-times faster than industry practice, a record which will likely stand unchallenged for the ages.

I think we would all like to know how they did it. Special training? Performance enhancing drugs? Time travel? A pact with the Devil? I believe you will all share with me an earnest plea for them to share the secret of their productivity and efficiency with the world and especially with ISO, who will surely need similar performance enhancements in order for them to review this behemoth of a standard within their "fast track" process.

I am optimistic, that once the secret of OOXML's achievement gets out, the way we make standards will never be the same again.

10 December 2006

Code is Law, Code is Power

Yup:

Ministers were today urged to consider abandoning the multi-billion pound Joint Strike Fighter project unless the United States agrees within weeks to share sensitive technology.

...

Ministers have previously threatened that the UK could pull out of plans to buy up to 150 of the military planes for the RAF and Navy unless America agreed to transfer secrets about its software that Britain argues are needed in order to operate and maintain them independently.

The Virtual World of China

Talking of the blurring of distinction between life and games, here's a great rumination on certain aspects of modern China (a subject that interests me greatly). I was particularly struck by these two passages:

In China’s case, I’d say morality is probably 5% instinctual, 20% customs and traditions, and 75% fear of law and loss, with an overall lower bar for morality. It is interesting to observe how this is very similar to how morality evolves in an MMORPG (Massively Multiplayer On Line Role Playing Game). Religion has nothing to say about how your Avatar’s life should be conducted (hah! What Would Arthas Do?), and there is little rule of law on the servers. Thus, if one was to take a walk through SecondLife, one would commonly find copious quantities of sex-related items for sale, and presumably there are many people who will also sell you virtual sex for Linden dollars. Maybe this is a stretch, but I think the underlying moral lessons are not too different from the scene I saw in the Hard Rock Cafe Beijing.

And:

Beijing is in the process of building an enormous Olympic park. They tear down whole neighborhoods and pave roads over them in a matter of weeks. They are building an 11 or 12-route subway system that promises to rival the subway system in Manhattan for connectivity and completeness. Watching this happen reminds me of how I play Sim City. If you’ve ever played the game, you’ve probably remorselessly bulldozed huge sections of Sim Cities that you messed up the planning on, and improved your city’s long-term productivity through doing that. The Beijing government seems to restructure the city with about the same attitude and efficiency...

Fascinating. (Via GridBlog.)

It's Only a Game

One of things I have come to appreciate, albeit rather belatedly, is how gamer culture is going mainstream. By that, I don't just mean that it's more acceptable to be a gamer, or that more and more sectors of society are playing games, but that the gaming world-view is starting to seep into other areas of life.

Take Amazon's new Askville, for example:


Askville is a place where you can share and discuss knowledge with other people by asking and answering questions on any topic. It’s a fun place to meet others with similar interests to you and a place where you can share what you know. You can learn something new everyday or help and meet others using your knowledge. Askville even helps you learn by giving you cool tools to help you find information online while you are answering questions. It’s all about sharing—what you know and what you want to know—so go ahead and meet someone new today and Askville!

But most interestingly:

Every time you answer a question on Askville you will earn or potentially lose experience points in the topics that were associated with that question. Askville uses experience points to determine how knowledgeable a user is in a given topic. Experience points are broken up into various levels. To reach a certain level you need to have earned a certain number of experience points in that topic. Go to Experience Points, Levels, and Quest Coins in the FAQs to learn more about experience points and levels.

Which, of course, is precisely how a game works. In other words, Askville is a game. Life is a game. (Via TechCrunch.)

09 December 2006

Wordie for Wordies

How could I not love this totally pointless site? Actually, come to think of it, I'm sure it'll feed into some interesting mashups. (Via TechCrunch.)

08 December 2006

Energy Worries: Not Just Virtual

Following the recent excitement about Second Life's energy consumption, it seems that people are beginning to realise that it's not the only one with problems:

The nation's biggest technology companies sat down with federal regulators Wednesday to assess the industry's thirst for power amid fears that volatile and expensive energy could hinder the growing sector.

The fierce competitors at the table -- including Google, IBM, Microsoft, Cisco, Sun Microsystems and Hewlett-Packard -- rarely gather to talk strategy. But they were lured by the chance to influence the development of national energy standards.

"I think we may be at the beginning of a potential energy crisis for the IT sector," Victor Varney, a vice president for Silicon Graphics, told the regulators. "It's clearly coming."

(Via Slashdot.)

Google Joins Eclipse

In another sign of the ascendancy of Eclipse, Google has joined the club:

Ending months of speculation, Google has officially joined the Eclipse Foundation as an add-in provider, according to officials at both organizations.

Sharing: As Natural as Childhood

Children are increasingly swapping music via mobile phones, often without realising they can be breaking the law.

A survey of almost 1,500 eight to 13-year-olds found almost a third shared music via their mobiles.

...

Almost a half (45%) of children who said they did not swap music via their phones said they would like to.

Inevitably this story is provoking howls from the music industry. But it teaches us two things.

First, that - just as RMS has always said - sharing is natural, part of our genetic make-up that allows us to function as social beings. And secondly, that this is an opportunity, not a threat: these children are doing free marketing for the music companies, spreading the word about cool music. Copyright owners should rejoice, not fret about it - and move on to coming up with a way to make some money selling more music off the back of all this fantastic viral distribution.

China's Virtual Money Woes

It's spreading:

As if Chinese leaders did not have enough of a headache trying to manage the country's rising but still undervalued currency in the testy world of international trade, now the growing popularity of virtual money enters the already complex equation.

The so-called "QQ" coin - issued by Tencent, China's largest instant-messaging service provider - has become so popular that the country's central bank is worried that it could affect the value of the yuan. Li Chao, spokesman and director of the General Office of the People's Bank of China (PBOC), has expressed his concern in the Chinese media and announced that the central bank will draft regulations next year governing virtual transactions.

So tell me again the difference between real and virtual currencies....

Is Germany Really Losing It?

I have a great deal of respect for the German nation. More than anyone else, I think, they have come to terms with their recent history - specifically with the Nazi period - and emerged stronger, wiser and more admirable (compare, for example, Turkey's rather sad denial that a genocide of over a million Armenians lies festering in its past). But recently, I've noticed some signs that German society - or at least its politicans, which I concede is not quite the same thing - are really out of touch with reality.

I wrote yesterday about its daft plans to monitor PCs while connected to the Internet - blithely ignoring the near-impossibility of this idea. Now we have something else equally stupid: the criminalisation of violent video games. According to Der Spiegel - probably the best news magazine in the world - the Bavarian minister for internal affairs wants to make the "production, sale and purchase of such games punishable by up to one year's imprisonment."

This is so obviously a knee-jerk reaction by frightened old politicians, unable to deal with the technological changes that are happening around them. What makes it particularly sickening is that it concerns itself with virtual violence, and blithely ignores the rather more pressing issue of all the violence present in this world - as practised, for example, by the US Government in its various torture camps around the world. Get real, people.

BrainGumbo

This has to be the coolest name for a project in recent years: BrainGumbo. No wonder, perhaps, since it's pressing some of the hottest hot buttons in computing today:

The BrainGumbo Project aims to build a virtual movie (machinima) production studio in Second Life, from the work of amateur enthusiasts and free components.

07 December 2006

IBM and Microsoft's OpenXML: Update

I'm impressed: IBM has just stuck a dirty great clog in the engine of Microsoft's machinations to get its Office XML format adopted as a formal standard:

IBM voted NO today in ECMA on approval for Microsoft’s Open XML spec.

Heavy stuff: I think we expect some horse heads to start turning up soon.... (Via C|net.)

Correction: further to Bob's comment, I've gone to the ECMA site and found the press release announcing the approval of the standard. Naively, I thought that somebody voting against it would block it: not so. Apologies for my over-enthusiastic analysis. I suppose IBM's move was therefore more symbolic than anything. Ah well.

Second Life Goes Really Brazilian

In a significant sign that Second Life is beginning to expand beyond its early-user, largely anglophone base, the Internet arm of Brasil Telecom has announced that it is coming out with a localised version of Second Life this month.

The company estimates that there are currently 30 to 40 thousand Brazilians already active in Second Life, a number it hopes to double in the first year of operation. It also aims to help those currently using the English-language version to migrate to the new Brazilian client.

A separate arm of Brasil Telecom is being created purely for this venture; worryingly, the company behind it talks about "selling advertising inside the game". I don't think that's going to go down to well with the (virtual) locals....

The Open Source Brain

At first sight, there's something appropriate about Paul Allen paying for the Allen Brain Atlas:

an interactive, genome-wide image database of gene expression in the mouse brain. A combination of RNA in situ hybridization data, detailed Reference Atlases and informatics analysis tools are integrated to provide a searchable digital atlas of gene expression. Together, these resources present a comprehensive online platform for exploration of the brain at the cellular and molecular level.

After all, he did work on an "electronic brain" as they were mockingly called back in those dim, dark days of early computing. And it comes as no surprise that the freely-available and rather impressive 3D Brain Explorer - think Google Earth for the mouse brain - is only available for Windows XP and the Macintosh.

But dig a little deeper, and you find something rather telling about the real "brain" behind this brain:

Processing the amount of data produced during the Atlas project (approximately 1 terabyte/day) requires a fully automated data processing and analysis pipeline. A goal of informatics is to provide the infrastructure that will allow scaling of an increase in image data and complexity of image processing. The IDP was designed to be modularized and scalable to support a library of informatics algorithms and to function so that additional incorporation of informatics modules does not interrupt production systems. The system must also have the flexibility to accommodate defining multiple workflows using some or all algorithms and is iterative in its processing of gene image series. Parts of the process are computationally intensive, such as image quality assurance/quality control (QA/QC) and preprocessing, registration, and signal quantification. These tasks are scheduled and run in parallel on the server cluster.

Right. And just as a matter of interest, what might that cluster be running?

The cluster consists of a total of 148 CPUs, 32 HP BL35p blades with dual AMD 2.4Ghz, 4GB RAM and 21 IBM HS20 blades with dual Intel 2.8Ghz Hyperthreaded, 4GB RAM, all running Fedora Linux.

Obviously someone used their brain.