21 December 2006

Open Sourcing Second Life

Here's a subject close to my heart: opening up Second Life. And this is what the alpha geek behind it, Cory Ondrejka, had to say on the subject yesterday:

As we’ve talked about, the long term goals for Second Life are to make it a more open platform. Part of that process is learning how projects like libSL can be beneficial to all of Second Life. We should be thrilled that we’ve built an interesting enough set of technologies and communities that people want to tinker and explore. In the long run, this is why we’ve talked about wanting to be able to Open Source eventually. My hope is that in 2007 we’ll be able to get there.

Also of note:

HTML and Firefox . . . ah my two favorite topics of all time. We have an external contractor who has tons of experience working on it right now. Basically we’ve been trying to make sure that we can get Flash working correctly because so many of the interesting parts of the Web are moving to Flash-based players/plugins/etc. Getting the control inputs and updates to work correctly is a bear but they do seem to be making progress, which is very exciting. The order of operations will be to roll a full internal browser first, then supplement the parcel media types with URLs, and then move to full HTML on a prim. Note that HTML on a prim has several pieces, from being able to interpret straight HTML in order to build text, do layout, etc, all the way to having a face of a prim point at a web page. In terms of timeline, the next major Firefox roll out will be in Q1 – ie, more functionality in the existing pages that use it plus a floater that is a browser – followed by the parcel URL in Q2. HTML on a prim will be part of a larger rearchitecture of textures – we need to go to materials per face rather than texture per face – which several of the devs are itching to work on, but will realistically not start until Q2.

Firefox in Second Life: perfect.

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